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Call of Cthulhu vs Delta Green: which TTRPG fits your group?

Call of Cthulhu and Delta Green side by side: dice, rules weight, prep, playstyle and what each game is about. Still split? Put both to a group vote.

Call of CthulhuDelta Green
PublisherChaosiumArc Dream Publishing
Diced100 (percentile)d100 (d%)
Players2–63–5
Complexity
Prep~30–60 min~30 min
Foundry VTTCommunity + Official modulesOfficial контент
Free versionNoNo
Playstyle Mystery Horror Narrative Social Horror Mystery Narrative
Setting Historical Weird Modern Weird
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Call of Cthulhu or Delta Green →

What Call of Cthulhu is

classic 1920s horror RPG

The oldest and most renowned horror RPG in the world, first published in 1981 by Sandy Petersen. The 7th edition is the modern, polished version of this classic. The foundation is the percentile-based Basic Roleplaying (BRP) system: every skill has a percentage value, and to succeed you must roll under it on a d100. Simple, intuitive, elegant. But the heart of the game is not the dice. Call of Cthulhu is about investigation. You are not warriors or heroes. You are ordinary people — private detectives, professors, journalists — who have encountered something that should not exist. Every brush with the incomprehensible leaves scars: the Sanity mechanic tracks a character's slow descent into madness. Unlike D&D, where characters grow stronger, in Call of Cthulhu they deteriorate. This is not a power fantasy — it is a Greek tragedy at the gaming table, and that is exactly why the system has endured for over 40 years.

Pick it if
  • you want classic Lovecraftian investigation with clues, libraries and witnesses
  • your group enjoys ordinary people slowly losing their sanity
  • you want a huge back catalogue of eras and published scenarios
Skip it if
  • players want characters who grow stronger over time
  • your group prefers solving problems through combat
  • you want a GM-light game; the Keeper carries the mystery
Key mechanics
  • Sanity
  • Percentile system (d100)
  • Investigation
  • Pushed Rolls & Luck
Full page →

What Delta Green is

modern Lovecraftian agency RPG

Modern Lovecraftian horror. You are federal agents (FBI, CIA, NSA, CDC) secretly fighting cosmic horror. By day — bureaucracy. By night — impossible operations. Every mission destroys your personal life: family, friends, sanity. The mechanics track how the job devours everything.

Pick it if
  • you want modern cosmic horror played as federal agents with badges
  • your group likes watching the job erode characters' families and sanity
  • you enjoy operations with planning, a field op and a grim aftermath
Skip it if
  • you want 1920s investigators — Call of Cthulhu fits that better
  • your players want characters who recover and come out stronger
  • your group finds slow, paranoid investigation less fun than action
Key mechanics
  • Bonds and losses
  • Sanity
  • Operation structure
  • Federal agents
Full page →
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Call of Cthulhu or Delta Green →
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