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Knave vs Cairn: which TTRPG fits your group?

Knave and Cairn side by side: dice, rules weight, prep, playstyle and what each game is about. Still split? Put both to a group vote.

KnaveCairn
PublisherQuesting Beast GamesYochai Gal
Diced20 roll-overd20 + d6/d8
Players3–62–5
Complexity
Prep~15 min~5 min
Foundry VTTCommunityOfficial
Free versionNoYes
Playstyle Exploration Combat Sandbox Exploration Horror Survival
Setting Fantasy Fantasy
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Knave or Cairn →

What Knave is

An ultra-light, classless OSR toolkit

Knave is Ben Milton's (Questing Beast) ultra-light OSR game. Characters are classless — defined by their attributes and the items in their inventory slots. Its 80 pages are mostly generators (NPCs, monsters, spells, dungeons, hexes) that turn prep into rolling a couple of tables. The perfect hackable frame for your own campaign.

Pick it if
  • you want a classless OSR game where your gear is your class
  • the GM wants tables that generate NPCs, dungeons and hexes on the fly
  • you plan to hack it or mix it into other old-school games
Skip it if
  • you want character classes and a defined setting out of the box
  • your group dislikes counting inventory slots
  • you want a rule for every situation instead of GM rulings
Key mechanics
  • Classless via inventory
  • Roll-over d20
  • Generators for everything
  • Light & hackable
Full page →

What Cairn is

ultralight folk-horror OSR

A free, open, ultra-light system for dark folkloric fantasy. Built on Into the Odd and Knave. Rules — 20 pages. No classes, no levels. A character is their gear and their choices. Cairn 2e added travel procedures, slot-based inventory, and expanded wilderness exploration rules.

Pick it if
  • you want dark folk-horror forests where every inventory slot matters
  • your group wants rules light enough to learn in minutes, for free
  • you like classless characters defined by their gear and choices
Skip it if
  • players want classes, levels and steady character growth
  • your table dislikes tracking inventory, food and torches
  • you want heroic fantasy where heroes win most fights
Key mechanics
  • No classes or levels
  • Slot-based inventory
  • Open license
  • Forest procedures
Full page →
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Knave or Cairn →
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