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Shadow of the Demon Lord vs Shadow of the Weird Wizard: which TTRPG fits your group?

Shadow of the Demon Lord and Shadow of the Weird Wizard side by side: dice, rules weight, prep, playstyle and what each game is about. Still split? Put both to a group vote.

Shadow of the Demon LordShadow of the Weird Wizard
PublisherSchwalb EntertainmentSchwalb Entertainment
Diced20 + boons/banes (d6)d20 + boons/banes (d6)
Players3–53–5
Complexity
Prep~30 min~30 min
Foundry VTTCommunityCommunity
Free versionNoNo
Playstyle Horror Combat Survival Combat Exploration Tactical
Setting Fantasy Fantasy
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Shadow of the Demon Lord or Shadow of the Weird Wizard →

What Shadow of the Demon Lord is

Horror fantasy at the end of the world

Grim horror fantasy from D&D veteran Robert J. Schwalb. A d20 engine stripped to the wiring and rebuilt: d6 boons and banes instead of stacks of modifiers, fast and slow turns, Insanity and Corruption. Characters, rules, bestiary and a region of the world all fit in one book. Campaigns are short and brutal: level 0 to level 10 in about eleven sessions.

Pick it if
  • you want grim horror fantasy in a world on the brink of ending
  • you want short, brutal campaigns: level 0 to 10 in about eleven sessions
  • your group enjoys Insanity and Corruption as the price of power
Skip it if
  • you want hopeful heroics — its sibling Shadow of the Weird Wizard fits better
  • your table is uncomfortable with gross-out horror and bleak themes
  • you plan a long, open-ended campaign
Key mechanics
  • Boons and banes on d6
  • Fast and slow turns
  • Insanity
  • Corruption
Full page →

What Shadow of the Weird Wizard is

Bright heroic fantasy from the Demon Lord designer

The brighter sibling of Shadow of the Demon Lord: the same fast d20 engine with d6 boons and banes, minus the apocalypse and the gross-out. Characters are real heroes who start competent and grow quest by quest. Three paths stack into a class of your own, and a whole campaign fits into about ten short quests.

Pick it if
  • you want Demon Lord's fast d20 engine without the apocalypse and gore
  • you want competent heroes taming a monster-haunted frontier
  • your group likes stacking three paths into a class of their own
Skip it if
  • you want horror, corruption and a world on the brink — try Shadow of the Demon Lord
  • you want an endless campaign rather than about ten quests
Key mechanics
  • Boons and banes on d6
  • Three paths, one hero
  • Monsters go first
  • Quests, not endless campaigns
Full page →
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Shadow of the Demon Lord or Shadow of the Weird Wizard →
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