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Dungeons & Dragons 5e vs Daggerheart: which TTRPG fits your group?

Dungeons & Dragons 5e and Daggerheart side by side: dice, rules weight, prep, playstyle and what each game is about. Still split? Put both to a group vote.

Dungeons & Dragons 5eDaggerheart
PublisherWizards of the CoastDarrington Press
Diced20 + modifiers2d12 (Hope/Fear)
Players3–73–5
Complexity
Prep~15 min~30 min
Foundry VTTOfficialCommunity
Free versionYesNo
Playstyle Combat Exploration Narrative Tactical Narrative Combat Social
Setting Fantasy Fantasy
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Dungeons & Dragons 5e or Daggerheart →

What Dungeons & Dragons 5e is

The world's most popular d20 RPG

Dungeons & Dragons 5th Edition is the fifth and most popular edition of the world's first tabletop roleplaying game, released in 2014. A d20 system with the elegant advantage/disadvantage mechanic, 12 classes, 13 ancestries, hundreds of spells and monsters. The SRD is free under Creative Commons. The game that brought RPGs back into pop culture through Critical Role, Stranger Things, and Baldur's Gate 3.

Pick it if
  • you want the default fantasy game your new players have already heard of
  • your group enjoys class builds with new spells and abilities every level
  • you want a huge choice of official worlds, from Forgotten Realms to Eberron
Skip it if
  • you want short, lethal sessions with minimal bookkeeping
  • your players find long spell lists and class options overwhelming
Key mechanics
  • Advantage / Disadvantage
  • Bounded Accuracy
  • Classes & Subclasses
  • Short & Long Rest
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What Daggerheart is

Narrative fantasy by Darrington Press (Critical Role)

A narrative heroic fantasy by Darrington Press, the publishing arm of Critical Role. At its core: two d12s — a Hope die and a Fear die. The sum decides success; whichever rolled higher sets the tone — triumph or cost. A card-based class and ancestry system builds your hero like a deck, combat feels cinematic, and the GM banks Fear to twist the scene at the most dramatic moment.

Pick it if
  • you want D&D-scale heroic fantasy with looser, spotlight-driven combat
  • your players enjoy building heroes from cards laid out on the table
  • you like every roll carrying a tone — success or failure with Hope or with Fear
Skip it if
  • you want strict initiative rounds and turn-by-turn tactics
  • your group wants old-school lethality where heroes die often
Key mechanics
  • Hope & Fear dice
  • Card-built heroes
  • Cinematic combat
  • Stress & damage
Full page →
Still split? Let the group decide

Send both games to your players as one vote: everyone votes from their own phone, no signup.

Vote: Dungeons & Dragons 5e or Daggerheart →
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