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Chaosium Inc.

Call of Cthulhu

"Mysteries best left unsolved. Truths that shatter the mind."

Diced100 (процентильная система)
Players2–6
Prep~30–60 min
Foundry VTTCommunity + Official modules
Complexity
What is this system

The oldest and most renowned horror RPG in the world, first published in 1981 by Sandy Petersen. The 7th edition is the modern, polished version of this classic. The foundation is the percentile-based Basic Roleplaying (BRP) system: every skill has a percentage value, and to succeed you must roll under it on a d100. Simple, intuitive, elegant. But the heart of the game is not the dice. Call of Cthulhu is about investigation. You are not warriors or heroes. You are ordinary people — private detectives, professors, journalists — who have encountered something that should not exist. Every brush with the incomprehensible leaves scars: the Sanity mechanic tracks a character's slow descent into madness. Unlike D&D, where characters grow stronger, in Call of Cthulhu they deteriorate. This is not a power fantasy — it is a Greek tragedy at the gaming table, and that is exactly why the system has endured for over 40 years.

Setting

The classic setting is 1920s America — the jazz age, Prohibition, and secret cults. Gas lamps, the libraries of Miskatonic University, the fog-shrouded docks of Innsmouth. But Call of Cthulhu is not limited to a single era: official supplements cover Victorian England (Cthulhu by Gaslight), Ancient Rome (Cthulhu Invictus), the Middle Ages (Cthulhu Dark Ages), the modern day, and even the far future. Lovecraftian horror is timeless — the Great Old Ones waited billions of years before humanity appeared and will wait long after. The world is full of secret cults, forbidden tomes like the Necronomicon, and entities whose mere sight breaks the mind.

What it looks like at the table
Miskatonic University library, 2 AM. Your professor — Dr. Alice Warren — leafs through a missing colleague's journal. Library Use roll (65%) — 42, success. You find an entry: 'The lighthouse at Kingsport Head. The light that should not shine.' At the lighthouse — symbols drawn in blood. Cthulhu Mythos roll — you recognize the sign of Dagon. Sanity check: 1d6 loss. You roll 4. Sanity drops from 55 to 51. Dr. Warren begins to hear chanting from beneath the floor. The Keeper (GM) says: 'You realize the text in the journal isn't notes. It's a prayer. And you just read it aloud.'
Playstyle
Mystery Horror Narrative Social Historical Weird
Key mechanics

Sanity

A unique madness mechanic. Every encounter with the otherworldly costs Sanity points. At zero — the character is irreversibly insane. This is not mental HP — it is a slow, inevitable slide into madness with phobias, manias, and breakdowns.

Percentile system (d100)

Every skill is a number from 1 to 99. Roll d100 under it — success. Half the value is a Hard success, one-fifth is an Extreme success. No modifier tables — everything is intuitive.

Investigation

The heart of the game is not combat but gathering clues, interviewing witnesses, and studying ancient texts. Fighting is a last resort and almost always a bad idea. Mythos creatures are stronger than any human.

Pushed Rolls & Luck

Failed a roll? You can 'push' it — try again, but on a second failure the consequences are catastrophic. Luck points are a non-renewable resource for saving yourself at a critical moment.

What people say
Call of Cthulhu is unequivocally the greatest role-playing game ever written. Unlike D&D, characters deteriorate over time rather than grow stronger — it has to be about something besides an adolescent power fantasy.— Ben Riggs & Ken Hite, Nerdist
Unifying everything to percentages and getting rid of the resistance table are things they needed to do for decades. The Luck mechanic is another dwindling resource like Sanity, but the player has more control.— eyeheartawk & Committed Hero, EN World
Basic Roleplaying has to be one of the simplest yet flexible core mechanics in RPGs. Roll this number, get under the number, and you've succeeded. The sanity system makes the horrors mean something much more than just monsters who can kill you.— harunmushod, EN World
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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