"Your inventory is your build."
Knave is Ben Milton's (Questing Beast) ultra-light OSR game. Characters are classless — defined by their attributes and the items in their inventory slots. Its 80 pages are mostly generators (NPCs, monsters, spells, dungeons, hexes) that turn prep into rolling a couple of tables. The perfect hackable frame for your own campaign.
Setting-agnostic classic fantasy. Knave imposes nothing — no setting, no classes, no long skill lists. The spirit is old-school dungeon- and hex-crawling where player cunning beats stat blocks. A blank canvas with a powerhouse set of tables to fill it on the fly.
Classless via inventory
No classes: who you are is defined by attributes and items. Inventory is measured in slots (by Strength), and what you carry literally sets what you can do.
Roll-over d20
A test is d20 + attribute bonus against a difficulty. One mechanic for everything: attacks, saves, skills. Learned in a minute, played instantly.
Generators for everything
The heart of the book is its tables: NPCs, monsters, spells, dungeons, hexes, hooks. Whole chunks of the world come together on a die roll. Prep nearly vanishes.
Light & hackable
The core rules fit on a couple of pages. Knave is built to be plundered and hacked — its tables and slots drop easily into any other old-school game.
Open in Session Zero to let every player vote and see the results.
