"A game of the seasons, small stories, and peace after a war."
Wanderhome is Jay Dragon's serene RPG about animal-folk wandering the gentle world of Hæth. Diceless and nearly GM-less: you play with tokens and moves, and conflicts are settled with conversation, not a blade. It's a game about rest, friendship, the turning of seasons, and quiet healing after a great war. The cozy genre in its purest form.
Hæth is a warm, pastoral world of anthropomorphic animals: poet frogs, pilgrim hedgehogs, wandering cats. The year has five seasons, and the group travels place to place, leaving small stories behind. There was a war in the past, and its echoes linger, but the game is about how the world and its people recover, finding beauty in the simple.
Diceless, token-based
No rolls. Moves spend and earn tokens, and a scene's outcome grows from the fiction. Gentle, low-pressure resolution — the stakes here are emotional, not martial.
GM optional
There's no traditional GM: players build the world together through place, nature, and season cards. Authorship is shared — everyone brings their own piece of Hæth.
Animal-folk playbooks
You play a specific animal archetype (the Ragamuffin, the Poet, the Firelight, and more), each with its own cozy moves and small drama. Character sets the tone, not a power set.
Cozy, without violence
Conflicts are settled with conversation, not a dagger. The game is about peace, care, the seasons, and recovery after a war. Redwall meets Animal Crossing's endless Sundays.
Open in Session Zero to let every player vote and see the results.
