"Greedy treasure-hunters enter a forest they will not leave."
Trophy is a narrative horror game about treasure-hunters doomed to perish in a cursed forest. It draws on Cthulhu Dark and Blades in the Dark: dice pools where dark dice drag a character toward ruin. Two modes: Trophy Dark, a merciless one-shot descent into horror, and Trophy Gold, an OSR-flavored dungeon-crawl campaign with the same fatalism.
A grimdark fairy tale: greed, debt, and hunger drive treasure-hunters into an ancient forest that lives, breathes, and hates intruders. Not heroism — tragedy. Players invent how their own characters slide toward doom; the question isn't whether they survive, but how beautifully they fall.
Light & dark dice
A check is a d6 pool: light dice for skill and help, plus dark Ruin dice the player adds for a better chance. The highest die decides. But if a dark die wins, success comes with rising Ruin.
Ruin — the doom track
Ruin accumulates and pushes a character toward a grisly end. At its limit, the hero gives in to the forest — going mad, transforming into a monster, or dying. Doom is built into the rules.
Dark vs. Gold
Trophy Dark is a one-shot descent into horror with no winning. Trophy Gold is a campaign: 'incursions' for gold into dangerous places, dividing loot and debts. One tone, two formats.
Collaborative horror
Fiction-first, minimal rules. Players introduce their own complications and narrate how their characters slide toward ruin. The GM weaves mood, not hit-point math.
Open in Session Zero to let every player vote and see the results.
