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The Walking Dead Universe RPG hero art
Free League Publishing

The Walking Dead Universe RPG

"The dead are just the backdrop. The real question is who you become to survive."

Diced6 pool (6 = success) + stress dice
Players3–5
Prep~20 min
Foundry VTTOfficial
Complexity
What is this system

Free League's official RPG for The Walking Dead universe (2023), built on the Year Zero Engine. Roll a pool of d6s, sixes succeed; stress adds dice, but a 1 on a stress die means you mess up and draw the dead closer. Characters have only 3 health before critical injuries take over. The heart of the game is the haven, supply runs and clashes with other groups of survivors.

Setting

The world after the fall: abandoned cities, Georgia woodland, prisons and farms turned into fortresses. You can play anywhere along the shows' timeline, meeting familiar faces and places or inventing your own. Walkers are always close, but the hardest choices belong to the living: who to let through the gate, who to leave behind, who to trust.

What it looks like at the table
A supply run to the pharmacy. You need to slip past a pack of walkers: Agility 3 + Stealth 2 gives five base dice, plus two stress dice because your stress level is 2. The roll: one six — success, you're through. But a stress die shows a 1. You mess up: glass rattles somewhere and the Threat Level rises. The GM moves the threat marker, and shapes stir in the dark. You think of your Anchor — your sister waiting back at the haven — and run for the car.
Playstyle
Survival Horror Social Post-Apoc Modern
Key mechanics

Stress and messing up

The higher your stress, the more stress dice in the pool, so your odds improve. But any 1 on them means you mess up: you may still succeed, yet the danger to the group grows.

Threat Level

A shared track of how much attention the walkers are paying. Noise, gunfire and mess-ups push it up until a whole swarm arrives, with its own rules for fighting the horde.

Drive, Issues, Anchors

Your Drive adds two dice to one roll per session, your Issues create drama, and talking to an Anchor — someone in the group — relieves stress. Roleplaying is built into the rules.

Haven and supply runs

The group has a base with its own sheet: resources, defenses, construction flaws. Campaigns revolve around protecting it, scavenging for supplies and dealing with rival factions.

What people say
I like that the game blends mechanical options with roleplaying in a clean fashion, providing some easy prompts for players to use during sessions.— Christian Hoffer, ComicBook.com
Free League has identified the key characteristics of a Walking Dead story and successfully built up a roleplaying game around them.— Christian Hoffer, ComicBook.com
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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