"A detective story about morality, memory, and endless rain."
A detective RPG set in the world of Blade Runner 2037. You are Blade Runners, LAPD detectives investigating cases involving replicants. The system is designed for investigations: analyzing evidence, interrogations, moral dilemmas. Not an action game — a noir procedural.
Los Angeles, 2037. Neon rain, colossal holograms, off-world colonies. New generation replicants live among humans, and the line between 'human' and 'machine' has been erased entirely. Corporations control everything, and the streets overflow with despair.
Evidence system
Each case is a web of clues, connections, and witnesses. The investigation mechanic is structured but non-linear.
Humanity
Humanity mechanic. How far will you go to remain human? What if you're a replicant and don't know it?
Shift system
Work shifts structure time. Each shift has a limited number of actions. Time management as gameplay.
Partners
Human + replicant in the same unit. Built-in tension between players from session one.
Open in Session Zero to let every player vote and see the results.
