"In space no one can hear you scream."
The official RPG set in the Alien universe. Year Zero Engine with a unique stress mechanic: the more you panic, the more dice you roll. More dice = higher chance of success, BUT also higher chance of a panic attack. Two modes: campaign (long-form space game) and cinematic (one-shot horror, just like the movies).
Year 2183. Corporations colonize space. Weyland-Yutani extends its tentacles to every inhabited system. Behind the facade of progress — contract workers on forgotten stations, smugglers, colonial marines, and xenomorphs waiting in the dark. The lore covers all the films and expands the universe.
Stress mechanic
Stress grants extra dice. But a facehugger icon on a stress die = panic roll (d6 + stress level; 7+ triggers a table effect). The panic table ranges from freezing up to 'you shoot the nearest person.'
Cinematic mode
Ready-made scenarios with pre-gens. Each character has a hidden agenda. Betrayal is built into the system.
Hidden agendas
Every character gets a card with a secret objective. 'Bring the specimen aboard' or 'Make sure nobody returns.'
Campaign mode
A full campaign: ship, crew, space exploration. Alien, but in sandbox format.
Open in Session Zero to let every player vote and see the results.
