"Same d20, same adventures — but every failure brings you closer to luck."
A standalone RPG from Kobold Press built on the open Black Flag engine and compatible with D&D 5e. Your 5e books and adventures work as-is, but the rules are retuned: Luck instead of Inspiration, ancestry split from upbringing, talents instead of feats, and Monster Vault creatures that bite harder. The core is free under the ORC license.
No mandatory world: the game is built for any high fantasy and for Kobold Press's 'labyrinth of worlds.' It pairs naturally with Midgard, the publisher's dark fantasy setting of dragon empires and shadow roads. Thirteen classes, including the new Mechanist, and lineages ranging from beastkin and kobolds to sydereans.
Luck
Once per turn, when you miss an attack or fail a save, you gain 1 Luck (max 5). Each point adds +1 to a roll; three points re-roll the d20. Overflowing resets you to a d4 — no endless hoarding.
Lineage and heritage
Ancestry is split in two: lineage is your body (dwarf, elf, orc, kobold, beastkin), heritage is the culture you grew up in. An elf raised by a nomadic clan is an honest, easy combination.
Talents, not feats
Feats become talents of three kinds: martial, magic and technical. Your background hands you one at 1st level, and more arrive as you level — small, tangible steps toward your own style.
5e compatibility
The same d20 chassis, AC, proficiency bonus and saving throws — 5e adventures run with almost no edits. The core is published free as the Black Flag Reference Document under the open ORC license.
Open in Session Zero to let every player vote and see the results.
