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Tales of the Valiant hero art
Kobold Press

Tales of the Valiant

"Same d20, same adventures — but every failure brings you closer to luck."

Free
Diced20 + modifiers
Players3–6
Prep~1 h
Foundry VTTOfficial
Complexity
What is this system

A standalone RPG from Kobold Press built on the open Black Flag engine and compatible with D&D 5e. Your 5e books and adventures work as-is, but the rules are retuned: Luck instead of Inspiration, ancestry split from upbringing, talents instead of feats, and Monster Vault creatures that bite harder. The core is free under the ORC license.

Setting

No mandatory world: the game is built for any high fantasy and for Kobold Press's 'labyrinth of worlds.' It pairs naturally with Midgard, the publisher's dark fantasy setting of dragon empires and shadow roads. Thirteen classes, including the new Mechanist, and lineages ranging from beastkin and kobolds to sydereans.

What it looks like at the table
An ogre blocks the bridge. Your fighter swings an axe: d20 = 9, +5 makes 14 against AC 15. A miss — but a miss means Luck: you gain 1 point, now at 3. You can't spend it on the roll that earned it. Next round: 10 + 5 = 15, a hair short again. You spend 1 Luck for +1 — exactly 16, a hit! The rogue could spend 3 Luck to re-roll the d20 outright. And hoard too greedily and it backfires: gain a point while at 5 and you roll a d4, resetting your Luck to that number.
Playstyle
Combat Tactical Exploration Fantasy
Key mechanics

Luck

Once per turn, when you miss an attack or fail a save, you gain 1 Luck (max 5). Each point adds +1 to a roll; three points re-roll the d20. Overflowing resets you to a d4 — no endless hoarding.

Lineage and heritage

Ancestry is split in two: lineage is your body (dwarf, elf, orc, kobold, beastkin), heritage is the culture you grew up in. An elf raised by a nomadic clan is an honest, easy combination.

Talents, not feats

Feats become talents of three kinds: martial, magic and technical. Your background hands you one at 1st level, and more arrive as you level — small, tangible steps toward your own style.

5e compatibility

The same d20 chassis, AC, proficiency bonus and saving throws — 5e adventures run with almost no edits. The core is published free as the Black Flag Reference Document under the open ORC license.

What people say
The book is absolutely chock full of great options and ideas for GMs of all experience levels.— Jeff McAleer, The Gaming Gang
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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