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Starfinder 2e hero art
Paizo

Starfinder 2e

"Pathfinder 2e, but with plasma rifles, drift drives, and a mystic in a spacesuit."

Diced20 + mods
Players3–6
Prep~30–60 min
Foundry VTTCommunity
Complexity
What is this system

Starfinder Second Edition (August 2025) is Paizo's full rebuild of their space d20 system on the Pathfinder 2e Remastered chassis. Same 3-action economy, same tactical crunch, but in a far-future setting: classes like envoy, mystic, soldier, operative, witchwarper, mechanic, and solarian; ancestries from androids to kasatha; and — crucially — full cross-compatibility with PF2e. Your Pathfinder paladin can step onto a starship, and the rules just work.

Setting

The Pact Worlds — a confederation of planets around a binary star, held together by a peace treaty between wildly different species. Ships cross the void via the Drift, a plasma-subspace dimension carved out by the goddess Triune after the Gap — a galaxy-wide century of erased memory. Nobody remembers what came before the Gap, and that mystery is the setting's hook. Tech and magic share the table: a solarian wields a gravity blade beside a mechanic and her drone companion.

What it looks like at the table
Your dreadnought-frigate drops out of the Drift near an asteroid pirate base. The pilot-operative rolls Piloting for the maneuver — three actions: Манёвр, Огонь, Перезарядка. The solarian in zero-g flips their star form from photon to graviton — third action burned on a Flare. The mystic casts through their helmet visor — somatic component in a glove, Concentrate check. The android mechanic's drone hacks the enemy turret — Computers DC 22, success. The captain shouts: "Fire!" — and your plasma cannon crits. Pathfinder, but in space. Same rhythm, same flavor.
Playstyle
Combat Tactical Exploration sci-fi
Key mechanics

3-action economy

Same engine as PF2e Remastered: three actions + a reaction per turn. Move-Strike-Strike, or Cast-Aim-Fire, or something exotic. Decisions land fast.

Starship as a character

Your ship is its own "character" with crew roles: pilot, gunner, engineer, captain, science officer. Each gets a turn, their own checks, their own crits. Space combat is a tight mini-game.

Full PF2e compatibility

Ancestries, classes, spells, feats — they cross over both ways. You can run mixed campaigns: a fantasy hero crash-lands in space, or a solarian peeks into Golarion.

Magic meets tech

Mystic and witchwarper cast spells. Mechanic repairs a drone. Solarian draws power from stars. Operative hacks terminals. Every school sits at the same table — none is filler.

What people say
This makes Starfinder and Pathfinder completely compatible, so if you want Gunslingers in space or Envoys on Golorian, you can have them.— Dawn Dalton, EN World
Each character will feel a bit more unique in the second edition, with each class feeling like it serves more of a unique purpose.— Raven Winters, Gaming Trend
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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