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Slugblaster: Kickflip Over a Quantum Centipede hero art
Wilkie's Candy Lab / Mythworks

Slugblaster: Kickflip Over a Quantum Centipede

"Sneak through a portal, land the trick, go viral — and be home in time for dinner."

Game of the Year Edition
Diced6 pool
Players2–4
Prep~20 min
Foundry VTTCommunity
Complexity
What is this system

Slugblaster is a coming-of-age sci-fi RPG about teenage hoverboarders from the sleepy town of Hillview who slip into other dimensions to explore, film tricks and chase fame. A stripped-down Forged in the Dark engine drops stats and skills entirely: you roll a small pool of d6s, spend boost and kick, and take dares. Runs through the multiverse earn style and trouble, which you then spend at home on story beats that drive each character's personal arc.

Setting

Hillview is a boring small town where nothing happens — except that its teenagers have hacked portal tech and spend their evenings in the multiverse. Beyond the doorways lie the post-apocalyptic wastes of Vastiche, the cyberpunk sprawl of Operaeblum, rival crews, corporate sponsors, giant bugs and authorities who would love to confiscate your board. Then you go back to homework and parents.

What it looks like at the table
A rival crew is filming as your Grit lines up a rail grind along the spine of a quantum centipede in Vastiche. You say "Check it!", spend a boost for a second die and take a dare for a third: the centipede is waking up. The dice show 2, 4 and 5 — a mixed success. You land the trick and bank the style, but the dare's trouble sticks, and the GM hands you a slam: "twisted ankle".
Playstyle
Action Narrative Sandbox Weird Modern
Key mechanics

Action roll, boost and kick

No stats or skills. Roll one d6, add dice by spending boost, and keep the highest: 6 succeeds, 4-5 is mixed, 1-3 fails. Spend kick to make the result hit harder.

Dares and "Check it!"

Accept a dare to gain an extra die at the price of trouble. Call "Check it!" before a trick to earn style, while inviting far nastier fallout if you bail.

Slams and trouble

Bad rolls cause slams, short harms from scraped knees to broken hearts or being grounded. Trouble piles up alongside them, and too much of either sends your life spinning into disaster.

Beats, arcs and signature gear

Back in Hillview, spend style and trouble on beats, scripted downtime scenes that form your character's arc and lead to legacy or doom. Each teen also owns one moddable signature device.

What people say
Those niggles aside I think Slugblaster is an absolute masterpiece.— Iain McAllister, The Giant Brain
The relatability of the game is one of its strongest selling points.— Rob Wieland, EN World
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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