"Bakers, farmers and minstrels leave their village to see what lies over the next hill."
Atsuhiro Okada's Japanese RPG, nicknamed "Hayao Miyazaki's Oregon Trail". The heroes aren't warriors and wizards but ordinary village folk: merchants, healers, hunters, artisans. The journey is the point — weather, camps, exhaustion and small wonders along the way — and experience comes mainly from hard journeys to new places, not from slain monsters. The English edition is published by Kotodama Heavy Industries.
- you want a gentle travel game about ordinary folk, not warriors and wizards
- your group enjoys weather, camping and road checks as the main challenge
- you want a warm Miyazaki-style tone with kindness over slaughter
- your players expect treasure and XP for slain monsters
- you want tense tactical combat or dark, grim stakes
- your group finds daily travel and camping checks tedious
A gentle world of "natural fantasy" that the group builds itself: players help create the towns their travelers pass through. Watching over the party is the Ryuujin, a half-dragon played by the GM, who collects the stories of their journey. The tone is warm family anime: kindness, friendship and wonder instead of treasure and slaughter.
The road over the fight
Every day of travel brings Condition, Travel, Direction and Camping checks. A failed Travel check costs half your HP. Experience comes mainly from hard journeys to new places.
The Ryuujin, the GM's character
The GM has a sheet too: the half-dragon Ryuujin, who stays offscreen most of the time but watches over the heroes and can lend them limited powers. The GM provides adversity, but also protects the travelers.
Dice instead of numbers
Strength, Dexterity, Intelligence and Spirit are die sizes, from d4 up. Every check rolls two dice from two stats. Both dice at max is a critical; double ones is a fumble — but everyone at the table gains a Fumble Point.
Seasonal magic
Spring, summer, autumn and winter magic, plus general incantations. Spells are for creative problem-solving on the road, not fireballs. Combat is simple, on a front-line/back-line battle mat like a console JRPG.
Open in Session Zero to let every player vote and see the results.
