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Ryuutama hero art
Kotodama Heavy Industries

Ryuutama

"Bakers, farmers and minstrels leave their village to see what lies over the next hill."

Dice2 stat dice (d4–d12)
Players2–6
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Atsuhiro Okada's Japanese RPG, nicknamed "Hayao Miyazaki's Oregon Trail". The heroes aren't warriors and wizards but ordinary village folk: merchants, healers, hunters, artisans. The journey is the point — weather, camps, exhaustion and small wonders along the way — and experience comes mainly from hard journeys to new places, not from slain monsters. The English edition is published by Kotodama Heavy Industries.

Is it for your table?
Pick it if
  • you want a gentle travel game about ordinary folk, not warriors and wizards
  • your group enjoys weather, camping and road checks as the main challenge
  • you want a warm Miyazaki-style tone with kindness over slaughter
Skip it if
  • your players expect treasure and XP for slain monsters
  • you want tense tactical combat or dark, grim stakes
  • your group finds daily travel and camping checks tedious
Setting

A gentle world of "natural fantasy" that the group builds itself: players help create the towns their travelers pass through. Watching over the party is the Ryuujin, a half-dragon played by the GM, who collects the stories of their journey. The tone is warm family anime: kindness, friendship and wonder instead of treasure and slaughter.

What it looks like at the table
Morning on the road. First the Condition check: STR + SPI, you have d6 and d8 — a 4 and a 7, total 11, a good start to the day. Then the Travel check, STR + DEX against a target number set by terrain and weather: wet hills today, you need 8. You roll 3 and 3 — short, and the traveler loses half their current HP, 8 down to 4. The hunter rolls the Direction check (DEX + INT) — double ones, a fumble! But everyone at the table gains a Fumble Point to spend on Concentration later. At camp comes the Camping check (INT + INT), and the Ryuujin quietly writes the day into their book.
Playstyle
Exploration Social Narrative Fantasy
Key mechanics

The road over the fight

Every day of travel brings Condition, Travel, Direction and Camping checks. A failed Travel check costs half your HP. Experience comes mainly from hard journeys to new places.

The Ryuujin, the GM's character

The GM has a sheet too: the half-dragon Ryuujin, who stays offscreen most of the time but watches over the heroes and can lend them limited powers. The GM provides adversity, but also protects the travelers.

Dice instead of numbers

Strength, Dexterity, Intelligence and Spirit are die sizes, from d4 up. Every check rolls two dice from two stats. Both dice at max is a critical; double ones is a fumble — but everyone at the table gains a Fumble Point.

Seasonal magic

Spring, summer, autumn and winter magic, plus general incantations. Spells are for creative problem-solving on the road, not fireballs. Combat is simple, on a front-line/back-line battle mat like a console JRPG.

What people say
The ability to craft the setting to fit the stories that the group (and Ryuujin) want to create seems a very useful one.— Seamus Conneely, Cannibal Halfling Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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