"You're just an apple picker. For now."
Legend in the Mist (2025) is a fantasy RPG from Son of Oak Game Studio, the makers of City of Mist, built on an updated Mist Engine. There are no stats: a hero is made of tags, and every relevant tag adds +1 Power to a 2d6 roll. City of Mist's eight core moves are merged into a single roll, and the tactical 'Effects' layer is switched on only when you want it. Heroes start as ordinary folk from a remote village and grow into legends.
- you want rustic fantasy where village folk grow into legends
- your group likes describing heroes with tags instead of stats
- you want characters whose themes change over the campaign
- you want classic adventurers with stats, classes and loot
- your group dislikes debating which tags apply to a roll
- you want high-magic fantasy with flashy spells
What the designers call 'rustic fantasy': hobbits rather than paladins, with rare, strange and frightening magic. The core rules are setting-agnostic; the companion setting, Hearts of Ravensdale, begins in a mountain community called the Dales and the village of Ravenhome, long after a great civilisation fell. The Narrator's book adds an Oracle for solo and co-op play.
Tags, not stats
Each relevant tag adds +1 Power, each hindering tag −1. Roll 2d6 + Power: 10+ succeeds without Consequences, 7–9 succeeds with Consequences, 6 or less fails with Consequences. The Narrator never rolls.
Effects and statuses
A quick roll only tells you the outcome. On a detailed roll you spend Power on Effects such as attack, discover, restore or create. Harm takes the form of statuses tiered 1 to 6 ('slashed-3'), and challenges have Limits — push a status past one and the threat is overcome.
Might: Origin, Adventure, Greatness
Every theme has a Might level — Origin, Adventure or Greatness. Each step of difference gives ±3 to all rolls, so a village lad facing an ancient evil is nearly helpless until he grows.
Quests and evolving themes
A hero is four themes, each with its own Quest. Neglect a Quest and you mark Abandon; fill that track and the theme is replaced by a new one. Push the Quest forward and you mark Milestone, evolving the theme. A character can go from fighter to mage over a campaign.
Open in Session Zero to let every player vote and see the results.
