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Legend in the Mist hero art
Son of Oak Game Studio

Legend in the Mist

"You're just an apple picker. For now."

Dice2d6 + Power
Players3–5
Prep~20 min
Foundry VTTCommunity
Complexity
What is this system

Legend in the Mist (2025) is a fantasy RPG from Son of Oak Game Studio, the makers of City of Mist, built on an updated Mist Engine. There are no stats: a hero is made of tags, and every relevant tag adds +1 Power to a 2d6 roll. City of Mist's eight core moves are merged into a single roll, and the tactical 'Effects' layer is switched on only when you want it. Heroes start as ordinary folk from a remote village and grow into legends.

Is it for your table?
Pick it if
  • you want rustic fantasy where village folk grow into legends
  • your group likes describing heroes with tags instead of stats
  • you want characters whose themes change over the campaign
Skip it if
  • you want classic adventurers with stats, classes and loot
  • your group dislikes debating which tags apply to a roll
  • you want high-magic fantasy with flashy spells
Setting

What the designers call 'rustic fantasy': hobbits rather than paladins, with rare, strange and frightening magic. The core rules are setting-agnostic; the companion setting, Hearts of Ravensdale, begins in a mountain community called the Dales and the village of Ravenhome, long after a great civilisation fell. The Narrator's book adds an Oracle for solo and co-op play.

What it looks like at the table
A bog corpse in rusted armour lurches out of the barley. The Wise One wants to know what this thing is, so the Narrator calls for a detailed roll. Two tags apply — seen a thing or two and twilight encounters — for Power 2. The 2d6 come up 11, total 13: success with no Consequences. She spends 2 Power on the Discover effect, and the Narrator must reveal two valuable details: an evil spirit drives the body, and a ward of protection may expel it. But the corpse is already raising its blade — next turn, someone is taking a slashed-3 status.
Playstyle
Narrative Exploration Social Fantasy
Key mechanics

Tags, not stats

Each relevant tag adds +1 Power, each hindering tag −1. Roll 2d6 + Power: 10+ succeeds without Consequences, 7–9 succeeds with Consequences, 6 or less fails with Consequences. The Narrator never rolls.

Effects and statuses

A quick roll only tells you the outcome. On a detailed roll you spend Power on Effects such as attack, discover, restore or create. Harm takes the form of statuses tiered 1 to 6 ('slashed-3'), and challenges have Limits — push a status past one and the threat is overcome.

Might: Origin, Adventure, Greatness

Every theme has a Might level — Origin, Adventure or Greatness. Each step of difference gives ±3 to all rolls, so a village lad facing an ancient evil is nearly helpless until he grows.

Quests and evolving themes

A hero is four themes, each with its own Quest. Neglect a Quest and you mark Abandon; fill that track and the theme is replaced by a new one. Push the Quest forward and you mark Milestone, evolving the theme. A character can go from fighter to mage over a campaign.

What people say
The Mist Engine is the Blades in the Dark to Fate’s Apocalypse World, the hack of Fate that could get it to a whole new audience.— Aaron Marks, Cannibal Halfling Gaming
If you’re willing to put the time into it, the results can be stunning.— John Dodd, Tabletop Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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