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Land of Eem hero art
Exalted Funeral / Ben Costa & James Parks

Land of Eem

"Lord of the Rings meets the Muppets" — comic-book fantasy with Courage instead of hit points.

Dice1d12 + skill
Players3–5
Prep~10 min
Foundry VTTNone
Complexity
What is this system

A lighthearted RPG by Ben Costa and James Parks (creators of the graphic novel 'Rickety Stitch and the Gelatinous Goo'). Roll 1d12 + skill, read a five-tier table — from critical fail to critical hit, always with a 'yes, but' or 'no, and.' Combat ditches HP for Courage vs Dread: fights end when one side breaks morale, not when bodies hit the floor. Built for mixed tables — kids, first-timers, and veterans on the same map.

Setting

Eem is a riotous fantasy world home to 16 playable folk: a gelatinous goo, a skeleton bard, a turtle-like quortle, shryms, mushrums, goblins, gnomes, the loyal chums. The default setting is The Mucklands: a ravaged swamp-kingdom on a hex map (1 hex = 6 miles) packed with hundreds of locations and quests. Tone is illustrated children's book that occasionally turns genuinely creepy — Tolkien high fantasy + Adventure Time whimsy + a dusting of Mad Max grime.

What it looks like at the table
A skeleton bard, a goblin rascal, and a quortle knight-errant stand at a bridge over a muck pit. A troll lumbers out and roars. The bard doesn't draw steel — they roll Performance: 1d12 + 3. An 8 lands as 'Hit with Counterattack': the song charms the troll but it gets a parting roar in. 1 Dread to the bard's Courage. The knight picks up the chorus on Knowhow — 11, just shy of a crit. The troll, embarrassed, sits down on a rock and asks for an autograph.
Playstyle
Exploration Narrative Social Fantasy Weird
Key mechanics

1d12 + skill, five tiers

One die, five outcomes: crit fail, fail-but, hit-with-counter, hit-and, crit. Every roll has narrative meat — no empty whiffs.

Courage vs Dread

No hit points. You have Courage; foes have Dread. First side to break morale loses the scene. Fights stay short and funny.

Mucklands hexcrawl

Sandbox out of the box: 6-mile hexes, hundreds of locations, NPCs, and quest hooks. Years of play without prepping a session.

Quest & roleplay XP

XP for exploration and roleplay, not kills. Quest Points fuel abilities and let you nudge a roll after seeing the result.

What people say
Whimsical fantasy RPG Land of Eem is like Lord of the Rings with Muppets, and it looks as great as that sounds.— Matt Jarvis, Dicebreaker
Land of Eem is great in the same way the best cartoons are: wrapping serious themes in a goofy bow that rewards curiosity and social connections.— Rowan Zeoli, Polygon
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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