"Lord of the Rings meets the Muppets" — comic-book fantasy with Courage instead of hit points.
A lighthearted RPG by Ben Costa and James Parks (creators of the graphic novel 'Rickety Stitch and the Gelatinous Goo'). Roll 1d12 + skill, read a five-tier table — from critical fail to critical hit, always with a 'yes, but' or 'no, and.' Combat ditches HP for Courage vs Dread: fights end when one side breaks morale, not when bodies hit the floor. Built for mixed tables — kids, first-timers, and veterans on the same map.
Eem is a riotous fantasy world home to 16 playable folk: a gelatinous goo, a skeleton bard, a turtle-like quortle, shryms, mushrums, goblins, gnomes, the loyal chums. The default setting is The Mucklands: a ravaged swamp-kingdom on a hex map (1 hex = 6 miles) packed with hundreds of locations and quests. Tone is illustrated children's book that occasionally turns genuinely creepy — Tolkien high fantasy + Adventure Time whimsy + a dusting of Mad Max grime.
1d12 + skill, five tiers
One die, five outcomes: crit fail, fail-but, hit-with-counter, hit-and, crit. Every roll has narrative meat — no empty whiffs.
Courage vs Dread
No hit points. You have Courage; foes have Dread. First side to break morale loses the scene. Fights stay short and funny.
Mucklands hexcrawl
Sandbox out of the box: 6-mile hexes, hundreds of locations, NPCs, and quest hooks. Years of play without prepping a session.
Quest & roleplay XP
XP for exploration and roleplay, not kills. Quest Points fuel abilities and let you nudge a roll after seeing the result.
Open in Session Zero to let every player vote and see the results.
