"Descend beneath the City at the End of the World."
A 404-page dungeon-crawling tome with new-school mechanics and old-school sensibilities. Instead of dice alone, the party draws from a tarot deck that drives combat, divination, and drama. Slot-based inventory, light, food, and character Bonds aren't bookkeeping — they're the heart of a long, Metroidvania-like descent.
Adventurers delve the dungeons beneath the City at the End of the World — the last city, ringed by darkness. The tarot shapes fate: cards for combat, for reading omens, for the tangled bonds between characters. Troupe-style, relationship-driven play where who your character loves matters as much as what they carry.
The Tarot Engine
One deck resolves everything: combat, skill tests, divination, and dramatic reveals. Novel but easy to grasp, and it works at the table without a translation layer.
Slot Inventory & Light
Encumbrance, light, and food are real constraints made fun. What you carry defines who you are and how deep you dare go.
Bonds & Troupe Play
Character creation gamifies relationships. Bonds power recovery and pull the party into interesting roleplay scenes instead of murderhoboing.
Dungeon & City Procedures
Robust, transparent procedures for crawling dungeons and plotting in the City. Every subsystem explains WHY it exists, right in the book.
Open in Session Zero to let every player vote and see the results.
