"Descend into a living underground city that grants wishes — for a monstrous price."
A narrative dungeon crawl in reverse. Instead of climbing toward treasure — a descent into the Heart, a living underground megadungeon that responds to desires and fears. Each class has a unique story arc: from Zenith (entry) to Nadir (finale). Characters literally progress through a narrative arc.
Beneath the city of Spire beats the Heart — an inconceivable space that warps reality. Markets of bone, libraries of dreams, forests of flesh. The deeper you descend, the more insane the world — and you — become.
5 stress tracks
Blood, Mind, Echo, Fortune, Supplies. Each is a path to doom or transformation. You choose where stress goes.
Zenith to Nadir
Every class has an arc from entry to finale. You know where the story goes. The question is — at what cost.
Living dungeon
The Heart is a creature, not a place. It shifts, reacts, creates spaces from your fears.
Narrative first
Rolls don't decide 'hit or miss' but 'what price do you pay.' Fiction drives the mechanics.
Open in Session Zero to let every player vote and see the results.
