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Fallout: The Roleplaying Game hero art
Modiphius Entertainment

Fallout: The Roleplaying Game

"War never changes. Your band of survivors, on the other hand, will."

Dice2d20 System + Combat Dice
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Modiphius's official tabletop Fallout RPG, built on the 2d20 System. S.P.E.C.I.A.L., perks, the Pip-Boy, Nuka-Cola and power armor are all here. You build a party from a Vault Dweller, a Ghoul, a Super Mutant, a Brotherhood Initiate or even a Mister Handy robot and head into the Wasteland. Zone-based combat with hit locations, survival with hunger and radiation, and a settlement of your own.

Setting

Retro-futuristic America two centuries after the nuclear war of 2077. The core book covers the Commonwealth of Fallout 4: Diamond City, the Brotherhood of Steel, the Institute, raiders and mirelurks. Supplements head to Appalachia, and the New Vegas Setting Guide follows the Courier into the Mojave. The tone is gallows humor, rusted 1950s optimism, and wastelands where every bullet counts.

What it looks like at the table
A raider ducks behind a rusted Highwayman at Medium range. Your Vault Dweller fires a pistol: AGI 7 + Small Guns 3 (a Tag skill) gives a target number of 10. The raider's Defense is 1, but a pistol works best up close, so Medium range bumps the difficulty to 2. You spend 1 AP from the group pool for a third d20. You roll 2, 9 and 17: the 2 is at or under your Tag skill rank, a critical worth two successes; the 9 adds one more. Three successes against difficulty 2 — the spare success goes back into the pool as AP. You roll 4 Combat Dice for damage: 1, 2, a blank and a 1 with an Effect symbol — 4 damage, and the raider drops into the dust.
Playstyle
Survival Exploration Combat Post-Apoc
Key mechanics

2d20 and Tag skills

S.P.E.C.I.A.L. attribute + skill = target number. Every d20 at or under it is a success. On a Tag skill, any die at or under your skill rank is a critical worth two. A 20 is a complication.

Action Points

Extra successes become AP in a shared party pool: spend them on bonus d20s, an extra action, more damage or information. The GM has a pool of their own that grows when you buy dice on credit.

Luck as a resource

Your Luck points equal your LCK. Spend them to re-roll dice, conveniently find what you need, jump the initiative order, or use LCK in place of any attribute for a test.

Combat Dice and the Wasteland

Damage is rolled on special d6s showing ones, twos, blanks and Effect symbols. Every hit lands on a specific body part. Hunger, thirst, sleep and radiation slowly finish off whoever the raiders missed.

What people say
It may sound confusing on paper, but in practice, it’s a system that brilliantly rewards players for flexing their characters’ particular skills.— Jam Walker, GamesHub
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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