"War never changes. Your band of survivors, on the other hand, will."
Modiphius's official tabletop Fallout RPG, built on the 2d20 System. S.P.E.C.I.A.L., perks, the Pip-Boy, Nuka-Cola and power armor are all here. You build a party from a Vault Dweller, a Ghoul, a Super Mutant, a Brotherhood Initiate or even a Mister Handy robot and head into the Wasteland. Zone-based combat with hit locations, survival with hunger and radiation, and a settlement of your own.
Retro-futuristic America two centuries after the nuclear war of 2077. The core book covers the Commonwealth of Fallout 4: Diamond City, the Brotherhood of Steel, the Institute, raiders and mirelurks. Supplements head to Appalachia, and the New Vegas Setting Guide follows the Courier into the Mojave. The tone is gallows humor, rusted 1950s optimism, and wastelands where every bullet counts.
2d20 and Tag skills
S.P.E.C.I.A.L. attribute + skill = target number. Every d20 at or under it is a success. On a Tag skill, any die at or under your skill rank is a critical worth two. A 20 is a complication.
Action Points
Extra successes become AP in a shared party pool: spend them on bonus d20s, an extra action, more damage or information. The GM has a pool of their own that grows when you buy dice on credit.
Luck as a resource
Your Luck points equal your LCK. Spend them to re-roll dice, conveniently find what you need, jump the initiative order, or use LCK in place of any attribute for a test.
Combat Dice and the Wasteland
Damage is rolled on special d6s showing ones, twos, blanks and Effect symbols. Every hit lands on a specific body part. Hunger, thirst, sleep and radiation slowly finish off whoever the raiders missed.
Open in Session Zero to let every player vote and see the results.
