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Eclipse Phase hero art
Posthuman Studios

Eclipse Phase

"Your body is a shell. Your mind is a file. Your death is temporary."

Free
Diced100 percentile
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Eclipse Phase is a transhuman science-fiction horror RPG from Posthuman Studios. Two centuries after the technological singularity, humanity has spread across the solar system and consciousness has become data: your mind (ego) can be backed up, beamed over laser links, and downloaded into a new body (morph). Play unfolds after the Fall — a near-extinction event in which the rogue AIs known as the TITANs almost wiped out transhumanity. A crunchy percentile (d100) system steeped in body horror and existential dread. Distributed free under a Creative Commons license.

Setting

The inner system is ruled by hypercorps and bioconservatives; the autonomist habitats of the Belt and outer planets run on direct democracy and reputation economies. Earth is a quarantined wasteland abandoned to the TITANs. Characters are agents of Firewall, a covert network that fights existential risks: infectious nanoswarms, alien artifacts, the Pandora Gates, and the remnants of singularity-level intelligences.

What it looks like at the table
Your morph wakes in an unfamiliar body on a station near Mars — the last one burned up a day ago. Your muse whispers into your audio cortex: a distress signal from an abandoned habitat where someone cracked open a TITAN artifact. You roll a Perception test: d100, roll under your skill. 34 — a success, and the tens digit sets your margin. You notice the habitat's walls are... breathing. Nanomachines. And they already know you've arrived.
Playstyle
Exploration Horror Tactical Space Post-Apoc
Key mechanics

Percentile (d100)

Roll 1d100 and score at or under your target skill. The tens digit sets your Margin of Success (MoS): result quality, damage, and complications. Criticals land on doubles (11, 22, 33…).

Ego & Morph

A character is an ego (mind, skills, memories) inhabiting a morph (body). Bodies swap freely: biomorphs, synthmorphs, infomorphs. Death of the body isn't the end — you're resleeved from a backup into a new shell, at a psychological cost in stress.

Pools

In 2nd edition, flexible resources (Insight, Moxie, Vigor, Flex) are spent on rerolls, initiative, and narrative edits. Pools scale with your morph and ego, adding tactical depth without slowing play.

TITANs & x-risks

Existential threats are the game's core: exsurgent infections, alien tech, basilisk plagues. A Stress test (the sanity analog) tracks psychological damage. Horror here isn't set dressing — it's a system mechanic.

What people say
The Eclipse Phase setting has been the reason I've made sure to get a copy of every edition, and even though 2e has mostly minor changes it doesn't get old.— Aaron Marks, Cannibal Halfling Gaming
Eclipse Phase 2 successfully brings in ideas formulated fully in source books published after the first book and solves some of the problems the previous edition had.— Jonne Arjoranta
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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