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Dungeon World hero art
Sage Kobold Productions

Dungeon World

"Simple rules, living fantasy, dragons without initiative rolls."

Free
Dice2d6 + modifier
Players3–5
Prep~10 min
Foundry VTTCommunity
Complexity
What is this system

Dungeon World is a fantasy tabletop RPG powered by the Apocalypse engine (PbtA), created by Sage LaTorra and Adam Koebel (2012). Classic D&D trappings — classes, races, dungeons — with narrative mechanics: roll 2d6, partial success, failure as XP. Rules released under Creative Commons. One of the most influential PbtA games, spawning dozens of hacks and derivatives.

Setting

Classic fantasy — dungeons, dragons, taverns. Not so much a world as a situation: the GM describes the scene, players decide what to do. The world is born at the table through GM questions and player answers.

What it looks like at the table
The barbarian kicks in the dungeon door. The bard starts a song — 2d6+CHA, 10+! The song inspires the guard, and the rogue slips through the window while everyone listens. Suddenly — a scream! A dragon. The barbarian shouts 'I jump into its maw!' — 2d6+STR, 7. Partial success: jumped in, but the dragon snaps its jaws shut. Now Defy Danger to get out. Failure = XP. But success = story.
Playstyle
Narrative Exploration Combat Fantasy
Key mechanics

PbtA Mechanic (2d6)

Roll 2d6 + modifier: 10+ is a full success, 7–9 is a partial success (success with complication), 6- is a miss (= XP). Simple but deep math.

GM Never Rolls Dice

GM describes consequences through GM moves (Separate them, Deal damage, Show signs of an approaching threat). Players are the only ones who touch the dice.

Bonds Between Characters

Character creation starts with ties to others: '___ has my back when things go wrong.' End of session — resolve a bond and gain XP.

Fronts and Threats

Fronts are threats to the world that develop while players aren't acting. Each front has grim portents and dire outcomes. The world lives beyond the players' sight.

What people say
Dungeon World is a strong game if you buy into its assumptions, values, and style. It certainly is working for me.— Civil Savage, RPGnet
Dungeon World is designed so well for theater of mind combat I feel it would be weird to try to use minis with the game.— Calvin, DM Tales
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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