"Every strike is cinematic. Misses don't exist. The only question is — how awesome are you."
Heroic fantasy of a new kind. Not Tolkien-esque, not D&D-esque. The world of the Order is a place where heroes truly change history. Demons, knights, politics, and hope. Tone: optimistically heroic. Every action ALWAYS does something — dice determine HOW MUCH, not YES/NO. There are no misses.
A new kind of heroic fantasy. Not Tolkien, not D&D. The world of the Order is a place where heroes truly shape history. Demons, knights, politics, and hope. Tone: optimistically heroic.
No wasted turns
Every action ALWAYS does something. Dice determine HOW MUCH, not YES/NO. There are no misses.
Victories
Accumulate in and out of combat. More victories means more powerful abilities. A snowball of heroism.
Tactical combat
Positioning, zones of control, reactions. Every class plays differently.
Negotiation as mechanic
Not just a 'Persuasion roll' but a structured system with rounds, arguments, and stakes.
Open in Session Zero to let every player vote and see the results.
