"There is no such thing as innocence, only degrees of guilt."
The classic Warhammer 40,000 RPG: you are acolytes, expendable agents of an Inquisitor, rooting out cults, mutants and daemons in the Imperium's hive cities. First edition arrived in 2008 (Black Industries, then Fantasy Flight Games); FFG's second edition followed in 2014. A d100 roll-under engine with Degrees of Success and gory critical tables. The line is no longer in print, but Cubicle 7 still sells the PDFs. It is the direct ancestor of Imperium Maledictum: the same percentile core, but harsher and more focused — one cell, one investigation, one heresy. Unlike the dice-pool Wrath & Glory, you are not heroes here, you are cogs.
The 41st Millennium and its rotting Imperium. First edition is set in the Calixis Sector, second edition in the Askellon Sector, where even the Inquisition's grip is slipping. Hive cities where billions live in filth, heresy under every flagstone, psykers who make reality crack — and an Inquisition that is allowed anything.
d100 roll-under
Roll percentile dice against Weapon Skill, Perception, Willpower and the rest. Every ten points of margin is another Degree of Success or Failure. Hit location comes from the reversed digits of the attack roll.
Investigations
A typical mission is procedural: crime scenes, interrogations, surveillance, then the firefight. Second edition also tracks the warband's Subtlety, so loud methods carry a price.
Gory criticals
Damage lands on a specific body part, and the critical tables are split by damage type — energy, explosive, impact, rending. Fate points save you, rarely for long.
Insanity & Corruption
Psykers risk Psychic Phenomena and Perils of the Warp, and everything you witness piles up as Insanity and Corruption points. Knowledge is poison.
Open in Session Zero to let every player vote and see the results.
