"Life before death. Strength before weakness. Journey before destination."
The official RPG of Brandon Sanderson's Cosmere from Brotherwise Games. An original d20 system, not a D&D clone: flexible talent-tree paths instead of classes, three defenses instead of one AC, and a special plot die that throws in opportunities and complications. It starts on Roshar from The Stormlight Archive, then opens up Mistborn and the other worlds of the Cosmere.
Roshar is a world of stone scoured by highstorms. Spren, Shardblades, spheres of Stormlight and the Knights Radiant returning after centuries of absence. Alethkar wages war on the Shattered Plains while the singers remember their ancient forms. The line later added Scadrial from Mistborn — Allomancy and ash falling over Luthadel.
The plot die
When the stakes rise, a special d6 joins the d20: two faces give an Opportunity, two a Complication (with a +2 or +4 to the roll as consolation), two are blank. A natural 20 on the d20 always yields an Opportunity.
Three defenses, three resources
Physical, Cognitive and Spiritual defense instead of a single AC. Health soaks blows, focus pays for reactions, talents and grazes, and Investiture fuels Radiant powers.
Fast and slow turns
Every round, players choose: a fast turn before the enemies with two actions, or a slow turn after them with three. Fights are short, three or four rounds, and every choice counts.
Paths, not classes
Six heroic paths — Agent, Envoy, Hunter, Leader, Scholar, Warrior — plus nine Radiant paths. Pick talents from any tree, and earn rewards by advancing your hero's personal goals.
Open in Session Zero to let every player vote and see the results.
