"Mythic powers awakened in you. The city is steeped in mist. Someone must open their eyes."
City of Mist is a tabletop RPG (2017) by Son of Oak Game Studio (Orion Dassler). A noir detective game in a modern city where ordinary people awaken the powers of myths. The mechanics are built as 'a non-commercial answer to D&D': everything serves co-narrative storytelling. Tag system: every tag is a short phrase describing a character aspect. 2d6 with modifier (+/-): 10+ — full success, 7–9 — success with complication, 6- — fail.
A modern anonymous city steeped in mist. Behind ordinary doors hide mythic entities. Ordinary people — detectives, journalists, street fighters — awaken powers connected to myths (Greek, Nordic, Slavic, Japanese). Two character aspects: Mythos (mythic powers) and Logos (human life).
Tag System
Every tag is a short phrase ('Guardian of Law', 'Wrath of the Ocean', 'My Fists'). Rolls 2d6 + tag modifier. Tags can be created, used, and lost.
Mythos vs Logos
Every character has two aspects: Mythos (mythic powers) and Logos (human life). Strengthening one weakens the other — tension balance.
Tag Types
Power Tags, Danger Tags, Weakness Tags, Status Tags. Each type — its own rules.
Mythic Detective
The game revolves around investigations: what happened, who's to blame, what the mythic threat is. The GM follows noir investigation principles.
Open in Session Zero to let every player vote and see the results.
