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City of Mist hero art
Son of Oak Game Studio

City of Mist

"Mythic powers awakened in you. The city is steeped in mist. Someone must open their eyes."

Free
Dice2d6
Players2–5
Prep~15 min
Foundry VTTCommunity
Complexity
What is this system

City of Mist is a tabletop RPG (2017) by Son of Oak Game Studio (Orion Dassler). A noir detective game in a modern city where ordinary people awaken the powers of myths. The mechanics are built as 'a non-commercial answer to D&D': everything serves co-narrative storytelling. Tag system: every tag is a short phrase describing a character aspect. 2d6 with modifier (+/-): 10+ — full success, 7–9 — success with complication, 6- — fail.

Setting

A modern anonymous city steeped in mist. Behind ordinary doors hide mythic entities. Ordinary people — detectives, journalists, street fighters — awaken powers connected to myths (Greek, Nordic, Slavic, Japanese). Two character aspects: Mythos (mythic powers) and Logos (human life).

What it looks like at the table
GM: 'You're in the victim's apartment. Police left. You feel something in the walls — mist is seeping in.' Player: 'I use my Trail Seeker tag to find invisible signs.' Rolls 2d6+2 (Mythos): 9. Success with complication: 'You find the signs... but they lead down, into the sewers, and you feel someone watching you.'
Playstyle
Narrative Combat Social Urban Fantasy Modern
Key mechanics

Tag System

Every tag is a short phrase ('Guardian of Law', 'Wrath of the Ocean', 'My Fists'). Rolls 2d6 + tag modifier. Tags can be created, used, and lost.

Mythos vs Logos

Every character has two aspects: Mythos (mythic powers) and Logos (human life). Strengthening one weakens the other — tension balance.

Tag Types

Power Tags, Danger Tags, Weakness Tags, Status Tags. Each type — its own rules.

Mythic Detective

The game revolves around investigations: what happened, who's to blame, what the mythic threat is. The GM follows noir investigation principles.

What people say
Style and drama ooze from every page of this beautiful book.— Richard Jansen-Parkes, Tabletop Gaming
It takes a little more effort to crack than most story-driven games, but when things click it offers something truly special.— Richard Jansen-Parkes, Tabletop Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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