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Candela Obscura hero art
Darrington Press

Candela Obscura

"Magick bleeds into the world. Someone has to hold the candle."

Diced6 pool (Illuminated Worlds)
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Candela Obscura is the first roleplaying game from Darrington Press, Critical Role's publishing arm, and the debut of the Illuminated Worlds engine. You play a Circle of investigators for the secret society Candela Obscura, looking into supernatural incidents, hunting creatures and sealing away dangerous artifacts. Short one-or-two-session assignments, a d6 dice pool, a GM who never rolls, and injuries that change your character for good.

Setting

The Fairelands — a Gilded Age-inspired world of gas lamps, railways and post-war weariness. At its heart is Newfaire, a city built over the ruins of ancient Oldfaire. Magick seeps in from another plane called the Flare, breeding monsters and corruption. The Candela Obscura keeps the secret and protects the public, even when it costs its investigators their minds and bodies.

What it looks like at the table
Your Detective slips through a warehouse in the Steel. Hide is rated 2, you spend 1 Cunning and roll 3d6: 6, 6, 2. Two sixes — a critical success: you go unseen and find the smuggler's ledger too. The Medium senses something at the altar: Sense is rated 2 and gilded, so one die is a different color. It comes up 4 and a gilded 5 — a mixed success, and taking the gilded die earns back 1 Intuition. The cost is 2 Bleed. She already had two, so that's a fourth mark: the Medium drops incapacitated and takes a scar, shifting a point from one action to another.
Playstyle
Horror Mystery Narrative Historical Weird
Key mechanics

d6 pool, take the highest

Roll as many d6 as the action's rating and keep the best. A 6 succeeds, 4–5 succeeds at a cost, 1–3 fails, and multiple sixes are a critical. The GM never rolls.

Drives and gilded dice

Three Drives — Nerve, Cunning, Intuition — add dice to rolls and fuel your resistances. Gilded actions swap in a special die: take its result and you earn back a point of Drive.

Marks and scars

Three harm tracks: Body, Brain and Bleed from magick. A fourth mark knocks you out of the scene and leaves a scar that permanently shifts your ratings. A fourth scar ends your story.

Circles and assignments

The party is a Circle with its own name, abilities and shared resources for healing and recovery. Each assignment is a self-contained mystery for one or two nights — perfect for one-shots.

What people say
Candela Obscura makes itself extremely accessible to those who don't have the time for a long-form TTRPG campaign or simply only want a short adventure.— Andrew Stretch, TechRaptor
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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