"Even the most powerful monsters have hearts."
A Powered by the Apocalypse mystery game by Rae Nedjadi. Nedjadi self-published it on itch.io in 2020; Evil Hat Productions then acquired the rights and crowdfunded a new edition on Kickstarter (PDF in 2023). You play Omens, monsters working for the secret agency DIVISION: you hunt Keys, piece together a Harbinger's plan and stop them from unlocking Doom's Door. The real conflict is inside — the power that saves the world keeps pulling your monster toward becoming the next apocalypse.
- you want monster-of-the-week mysteries in the vein of Hellboy and Doom Patrol
- your players like playing monsters wrestling with their own dark power
- your group enjoys building the solution to a mystery from collected clues
- you want a GM-authored mystery with one fixed solution to uncover
- your table avoids heavy emotional themes and relationship drama
- you want tactical combat or detailed character builds
Our world, where ancient Doors of Power wait to be opened and Harbingers hunt them to claim that power for themselves. DIVISION is a shadowy agency and a found family for monsters with nowhere else to go. Inspirations include Hellboy, Men in Black, Penny Dreadful and Doom Patrol: big powers, bigger feelings.
Upside-down 2d6
Before rolling you may commit up to three Darkness Tokens, which add to the result. 8–10 is a clean success; on 11+ your power slips out of control — success with an unintended consequence; 7 or less is a Keeper move. Too much power is a problem too.
Darkness Tokens
Each playbook gains 2–4 tokens from its own triggers, such as embodying a marked Condition. If you hold 5 or more after a move, you're Torn Between: mark Ruin, lose all your tokens, or spend a Bond with someone who pulls you back.
Keys & Doom's Door
Grasp Keys uncovers clues; Unlock Doom's Door tests your theory: 2d6 plus connected Keys minus the Mystery's complexity, with no tokens or Bonds allowed. On a 7 or less every PC marks Ruin and the Doomsday Clock ticks forward.
Ruin & the heart
XP and Ruin build side by side: 8 XP buys a normal advance, 5 Ruin a step toward monstrosity. The final Ruin advance retires your character as a Harbinger of the apocalypse. Bonds and Reveal Your Heart — which can clear a mark of Ruin — hold you together.
Open in Session Zero to let every player vote and see the results.
