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Warhammer Fantasy Roleplay hero art
Cubicle 7

Warhammer Fantasy Roleplay

"A grim world of perilous adventure — careers, crits, and magic miscasts."

Free
Diced100
Players3–5
Prep~15 min
Foundry VTTOfficial
Complexity
What is this system

Warhammer Fantasy Roleplay is a grimdark fantasy tabletop RPG built on the d100 percentile system, created by Games Workshop and published by Cubicle 7 (4th Edition, 2018). 64 careers with step-by-step advancement, hit locations, critical injuries, the Advantage system, and wild magic with miscast tables. The Old World is gothic medievalism with witches, Skaven, and cults lurking in every shadow.

Setting

The Old World — the Empire, a land where corrupt nobles, fanatical Witch Hunters, and simple peasants survive between wars, plague, and Skaven incursions. Every city is its own story, every tavern the start of an adventure (or its end).

What it looks like at the table
A College wizard prepares a spell — d100, Ingredients roll, success! But wait — a miscast check... 96! Trembling hands, green sparks. Neighbors in horror. The Witch Hunter is already pounding on the door. And the Dwarf just wants to finish his beer and get back to the mine. Welcome to the Old World.
Playstyle
Combat Exploration Narrative Fantasy
Key mechanics

Percentile Dice (d100)

Roll d100 against your skill: the lower the result, the better. Success is determined by Success Level — the difference between roll and skill. Doubles = critical, snake-eyes = fumble.

Career System

64 careers from peasant to Witch Hunter. Each with 4 advancement tiers: from novice to master. Advancement costs XP and unlocks new skills, talents, and social standing.

Hit Locations

On a hit, a roll determines the body part: head, arm, leg... Each has its own modifiers. Critical injuries range from a bruised finger to instant death.

Advantage

Every hit in combat grants 1 Advantage, which stacks. At max — a one-time bonus roll. But a blown Advantage (miss) applies a penalty. Combat becomes a spiral of greed and risk.

What people say
I love the Between Adventures chapter, the acknowledgement that we all have our own take on the setting, and the Small but Vicious Dog still being there.— Andy Slack, Halfway Station
The full-color artwork throughout the book is both consistent and outstanding. I particularly appreciate the moody landscapes that capture the feel of the Reikland.— The Hardboiled GMshoe
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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