"A grim world of perilous adventure — careers, crits, and magic miscasts."
Warhammer Fantasy Roleplay is a grimdark fantasy tabletop RPG built on the d100 percentile system, created by Games Workshop and published by Cubicle 7 (4th Edition, 2018). 64 careers with step-by-step advancement, hit locations, critical injuries, the Advantage system, and wild magic with miscast tables. The Old World is gothic medievalism with witches, Skaven, and cults lurking in every shadow.
The Old World — the Empire, a land where corrupt nobles, fanatical Witch Hunters, and simple peasants survive between wars, plague, and Skaven incursions. Every city is its own story, every tavern the start of an adventure (or its end).
Percentile Dice (d100)
Roll d100 against your skill: the lower the result, the better. Success is determined by Success Level — the difference between roll and skill. Doubles = critical, snake-eyes = fumble.
Career System
64 careers from peasant to Witch Hunter. Each with 4 advancement tiers: from novice to master. Advancement costs XP and unlocks new skills, talents, and social standing.
Hit Locations
On a hit, a roll determines the body part: head, arm, leg... Each has its own modifiers. Critical injuries range from a bruised finger to instant death.
Advantage
Every hit in combat grants 1 Advantage, which stacks. At max — a one-time bonus roll. But a blown Advantage (miss) applies a penalty. Combat becomes a spiral of greed and risk.
Open in Session Zero to let every player vote and see the results.
