"Post-human misfits delve future ruins beneath the sky-blue sand."
Vaults of Vaarn is Leo Hunt's rules-light science-fantasy OSR game on the Knave engine. You play post-human misfits delving the far-future ruins buried beneath the sand: heatwaves, mutated beasts, crazed robots. Melancholy weirdness in the vein of Dune, The Book of the New Sun, and Moebius, with a rich set of content-generation tools.
Vaarn — a vast sky-blue desert at the end of time. Civilizations have fallen, leaving Precursor ruins, shards of AI, and mutants. Post-humans, cyborgs, and strange peoples wander between oases, trading memory and water. A beautiful, sorrowful, utterly alien world — science-fantasy where technology is indistinguishable from magic.
Light Knave-based core
The Knave engine: classless, d20 + bonus against a difficulty, slot-based inventory. Minimal rules, a zero-cost on-ramp. All the depth lives in the setting and the generators.
Blue-desert science-fantasy
A ready-made world of Vaarn: sky-blue sands at the end of time, future ruins, oases, and fallen AIs. Technology as magic, melancholy as tone. The setting is the game's real star.
Mutations & post-humans
Characters are post-human misfits. Extensive mutation and weird-trait tables make every hero strange, and contact with future relics can reshape body and mind.
Procedural generators
The heart of the game is its tables: NPCs, ruins, factions, finds, wonders. Vaarn assembles on the fly, spitting out that signature sorrowful weirdness with little GM prep.
Open in Session Zero to let every player vote and see the results.
