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Vaults of Vaarn hero art
Leo Hunt

Vaults of Vaarn

"Post-human misfits delve future ruins beneath the sky-blue sand."

Free
Diced20, rules-light (Knave-based)
Players3–6
Prep~10 min
Foundry VTTNone
Complexity
What is this system

Vaults of Vaarn is Leo Hunt's rules-light science-fantasy OSR game on the Knave engine. You play post-human misfits delving the far-future ruins buried beneath the sand: heatwaves, mutated beasts, crazed robots. Melancholy weirdness in the vein of Dune, The Book of the New Sun, and Moebius, with a rich set of content-generation tools.

Setting

Vaarn — a vast sky-blue desert at the end of time. Civilizations have fallen, leaving Precursor ruins, shards of AI, and mutants. Post-humans, cyborgs, and strange peoples wander between oases, trading memory and water. A beautiful, sorrowful, utterly alien world — science-fantasy where technology is indistinguishable from magic.

What it looks like at the table
The party descends into a Precursor bunker cracked open by the sand. The delver tests an ancient lock: d20 + bonus against a difficulty. Success — the hatch grinds open. Inside isn't treasure but a sleeping servitor with a cracked core. One of the heroes reaches for it; Vaarn's mutation table is already waiting. In the blue desert, curiosity changes you — sometimes literally.
Playstyle
Exploration Survival Sandbox Fantasy Weird
Key mechanics

Light Knave-based core

The Knave engine: classless, d20 + bonus against a difficulty, slot-based inventory. Minimal rules, a zero-cost on-ramp. All the depth lives in the setting and the generators.

Blue-desert science-fantasy

A ready-made world of Vaarn: sky-blue sands at the end of time, future ruins, oases, and fallen AIs. Technology as magic, melancholy as tone. The setting is the game's real star.

Mutations & post-humans

Characters are post-human misfits. Extensive mutation and weird-trait tables make every hero strange, and contact with future relics can reshape body and mind.

Procedural generators

The heart of the game is its tables: NPCs, ruins, factions, finds, wonders. Vaarn assembles on the fly, spitting out that signature sorrowful weirdness with little GM prep.

What people say
A real masterclass in how to pack a bunch of flavour and setting into some very very small packages.— Chris McDowall, author of Into the Odd
An electric shock to the creative parts of the brain... A sleek game as excellent as it is blue.— Joel Hines, author of Desert Moon of Karth
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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