"A psychedelic Silk Road through dying lands."
Not quite a system — more of a mega-module setting for any OSR game. A linear route through psychedelic wastelands — a 'pointcrawl' (traveling point to point along a route). Every week of travel brings a new wild location. Works with Cairn, Into the Odd, D&D 5e — adapts to any engine.
You lead a trade caravan from the Violet City through ultraviolet steppes to the Black City at the edge of the world. Along the way: cat-people on sailboats, living mountains, ruins of civilizations that toyed with reality. Style — Moebius + Yellow Submarine + Dying Earth.
Art as content
Luka Rejec is an artist. Every page is a work of art. The style inspires play all by itself.
Caravan economy
Resources, trade, hirelings. The caravan is your mobile home. Managing it is core gameplay.
Linear route
The map is a path with points of interest. Every week — a new location. Simple structure, infinite depth.
System-agnostic
Works with any OSR system. Cairn, ItO, even 5e. UVG is content, not rules.
Open in Session Zero to let every player vote and see the results.
