"The future was never handed out. Someone has to hold it."
Trinity Continuum is Onyx Path's line built on the Storypath engine. It continues the classic Trinity from White Wolf. The line covers games about one world in different eras: Æon, the space psychics of the far future; Aberrant, superhumans; Adventure!, pulp heroes; Aether, the Victorian era; and Anima, a cyberpunk game blending LitRPG. Everything rests on the Trinity Continuum Core rulebook, which the other titles spin off from.
One story told across eras, from pulp and Victorian wonders through the age of superhumans to a future recovering from a devastating war. In Æon, psionically gifted people look for their place in a world where Orders divide power among their own agendas. Characters can be carried through the whole chronicle, from one game to the next.
Storypath
Storypath runs on d10 pools: you roll dice based on an attribute and a skill, and the result describes the scene, not only the outcome of a fight.
Psionic powers
Psionic abilities sit at the core of Æon, while other games swap in superhuman powers and the wonders of their era. They open options and create risk, so using them always involves a choice.
Orders
In Æon, characters belong to Orders or are tied to them. Loyalty and conflict between Orders supply plot hooks and tension between players.
A shared core
The Trinity Continuum Core rulebook is the foundation for the other games in the line, so one set of rules covers several settings.
Open in Session Zero to let every player vote and see the results.
