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Thousand Year Old Vampire hero art
Tim Hutchings / Petit Guignol

Thousand Year Old Vampire

"A thousand years of loneliness, loss, and blood."

Diced10 − d6
Players1
Prep0 min
Foundry VTT
Complexity
What is this system

A solo roleplaying game in which you chronicle the centuries of a vampire's existence — from the moment mortality ends to inevitable destruction. No GM, no other players, only you, two dice, and the pages of a memory that keeps fading. This is not an adventure. It is a chronicle of forgetting.

Winner of Gold ENNIE Awards 2020 for Best Rules and Best Production Values, and IndieCade Tabletop Design Award. The physical edition — a digest hardcover with foil, ribbons, and hand-aged design — is itself an artifact.

Setting

There is no fixed setting — only time. You choose the historical era of your vampire's birth: ancient Rome, Renaissance Florence, colonial India, Victorian London. Then the centuries turn, the people around you die, civilizations rise and collapse, and you are still here — remembering less and less.

What it looks like at the table
You begin with one memory of mortal life. You roll d10 and subtract d6: the result is −2. You flip back two pages and read the prompt: 'Someone close to you finds evidence of your nature. They are horrified. Record this Experience.' You write. Then a sixth memory needs space, but you only have room for five. Something must go. You choose a face you will never recall again.
Playstyle
Narrative Horror Mystery Historical Urban Fantasy
Key mechanics

Random progression

Rolling d10 − d6 determines how many pages forward or backward you move through the prompt book. A negative result sends you into the past. There is no linear order — the story is non-linear, like memory itself.

Five memories

You can never hold more than five Memories at once. Each Memory holds up to three Experiences. When a sixth demands space, you permanently erase one. That loss is mechanically real — not narrated, enacted.

The diary and forgetting

Up to four Memories can be recorded in a diary. But the diary cannot be updated — it is sealed at the moment of writing. If it is ever lost, everything inside it vanishes with it.

Characters, Skills, Resources

Your sheet tracks mortal and immortal characters, skills, and resources. Prompts order you to kill characters, lose resources, and accumulate marks of vampirism. Everything you write down will eventually disappear.

What people say
I've played hundreds of TTRPGs. TYOV is the only one that made me genuinely mourn a fictional person I invented myself. When I lost the memory of my mortal wife, I had to stop and sit with it for a moment.— u/inkandbone_gm, r/Solo_Roleplaying
The genius is that forgetting is the mechanic. You don't just read about your vampire losing their humanity — you actually lose the notes. Those memories are gone. It's the most elegant horror design I've seen.— u/design_dark, r/rpg
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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