"A thousand years of loneliness, loss, and blood."
A solo roleplaying game in which you chronicle the centuries of a vampire's existence — from the moment mortality ends to inevitable destruction. No GM, no other players, only you, two dice, and the pages of a memory that keeps fading. This is not an adventure. It is a chronicle of forgetting.
Winner of Gold ENNIE Awards 2020 for Best Rules and Best Production Values, and IndieCade Tabletop Design Award. The physical edition — a digest hardcover with foil, ribbons, and hand-aged design — is itself an artifact.
There is no fixed setting — only time. You choose the historical era of your vampire's birth: ancient Rome, Renaissance Florence, colonial India, Victorian London. Then the centuries turn, the people around you die, civilizations rise and collapse, and you are still here — remembering less and less.
Random progression
Rolling d10 − d6 determines how many pages forward or backward you move through the prompt book. A negative result sends you into the past. There is no linear order — the story is non-linear, like memory itself.
Five memories
You can never hold more than five Memories at once. Each Memory holds up to three Experiences. When a sixth demands space, you permanently erase one. That loss is mechanically real — not narrated, enacted.
The diary and forgetting
Up to four Memories can be recorded in a diary. But the diary cannot be updated — it is sealed at the moment of writing. If it is ever lost, everything inside it vanishes with it.
Characters, Skills, Resources
Your sheet tracks mortal and immortal characters, skills, and resources. Prompts order you to kill characters, lose resources, and accumulate marks of vampirism. Everything you write down will eventually disappear.
Open in Session Zero to let every player vote and see the results.
