"The World Below provides, but only to the worthy."
The World Below is Onyx Path's fantasy survival game, the first built on Storypath Ultra and the first book of the Earthbane Cycle. The world above is ruined and the survivors have fled underground, where they must dig, map, build and defend. It can run as a modest cave crawl or an expedition across the whole World Below. Heroes who die or retire are replaced by their descendants, so a campaign becomes a family history.
Pitch-dark caverns, the predators in them, and people dressed in insect carapace and silk. Guilds trade in knowledge of safe spaces and food. At the lowest mapped point lies the Well, a source of Kaos that gives light, clean water and food, guarded by the Well Liches. Whoever breaks through to that power must decide whether to keep it or share it.
Storypath Ultra
Pools of d10s from an Attribute and a Skill, with every 8 or higher a success. Complications and Enhancements, plus dedicated rules for action, investigation and influence.
Dig and map
Play cycles between the delve and the return. In the Kalm phase heroes take Experience and grow their habitats and families, and gear is made from what the deep provides.
Kaos and sorcery
Kaos is the lifeblood of the World Below. Heroes draw on it through Theses, Syntheses and Sorceries, and unpredictable Kaotic Retaliations are always a risk.
Dawns, Dialectics, Callings
A character is built from three Paths that grant Skills and talents. Some options come from the traditional fantasy mold, others exist only here. When a hero dies, a descendant carries on.
Open in Session Zero to let every player vote and see the results.
