"Monsters come in many shapes. The worst of them are human."
The official Witcher tabletop RPG from R. Talsorian Games, the makers of Cyberpunk, built in collaboration with CD Projekt Red. You don't have to play a witcher: bards, mages, merchants, craftsmen, doctors, criminals and men-at-arms share the road. Roll d10 + Stat + Skill, survive brutal fights with aimed strikes and critical wounds, brew and craft just like in the video games — and take contracts where the monster hunt always turns into something bigger.
The Continent in the thick of the war with Nilfgaard, between the events of the second and third games. The Northern Kingdoms claw at each other, sorcerers scheme, nonhumans live in ghettos or take to the woods as rebels, and drowners, ghouls and worse prowl the roads and swamps. It's a morally grey world: a monster contract easily becomes a story about human cruelty.
d10 + Stat + Skill
Every check is one d10 plus a Stat and a Skill against a Difficulty Value or an opposed roll. A 10 explodes and adds another roll; a 1 is a fumble that subtracts the next roll.
Aimed strikes and crits
Attacks land on specific body parts: the head takes triple damage, limbs take half. Beat the defense by 7 or more and you inflict a critical wound, from simple all the way to deadly.
Alchemy and crafting
Diagrams, formulae and ingredients straight out of the games. Craftsmen forge swords and armor, alchemists brew potions, oils and bombs, and monster loot becomes raw material.
Lifepath
Characters are built through background tables: family fate, friends, enemies, romances and the events of each decade of their life. Your hero arrives at the table already carrying debts and secrets.
Open in Session Zero to let every player vote and see the results.
