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Scum and Villainy hero art
Evil Hat Productions

Scum and Villainy

"A ragtag crew, a beat-up ship, and a job you can't turn down."

DiceForged in the Dark (d6 pools)
Players3–5
Prep~15 min
Foundry VTTCommunity
Complexity
What is this system

Scum and Villainy is a space opera on the Forged in the Dark engine (the same one behind Blades in the Dark). You're the crew of a battered starship on the edge of the Procyon Sector: smugglers, bounty hunters, and rebels taking on risky jobs. The vibe is Firefly and Star Wars: too much debt, too little fuel, and work that's far too dangerous.

Setting

The Procyon Sector under the iron heel of the Galactic Hegemony. Criminal syndicates, feuding noble houses, dangerous aliens, and strange mystics. Your ship is home and your main asset, and the Hegemony breathes down your neck. The romance of space scum: freedom is costly, and every big score just delays the reckoning.

What it looks like at the table
The cargo is hidden, but a Hegemony patrol docks for inspection. The pilot wants to run: an action roll — a d6 pool by rating. Risky position, standard effect. A 4 — success with a complication. You break away, but burn the last of your fuel and take Heat. In FitD there are no failures 'into the void' — only a price the crew pays.
Playstyle
Narrative Social Combat Space
Key mechanics

Forged in the Dark

An action is a d6 pool with Position and Effect; a 6 succeeds, 4–5 succeeds at a cost, 1–3 fails. Consequences can be resisted with Stress. The same engine as Blades in the Dark.

The ship as a character

The starship (the Stardancer, the Cerberus…) is a full 'character' with its own upgrades, personality, and damage. It's the crew's home, their pride, and a permanent line of expenses.

Jobs and downtime

A 'score → downtime' structure: take a risky job, then recover, heal Stress, and run projects. Heat and the Hegemony hound you between scores.

Space-scoundrel playbooks

Mechanic, Muscle, Pilot, Scoundrel, Speaker, Stitch, Mystic — archetypes straight out of Firefly and Star Wars. Each frames your role in the crew.

What people say
It captures the feel of being a space criminal, bound for fortune and glory, while providing some substantive rules on which to hang a narrative.— Jared Rascher, Gnome Stew
If you love Firefly, Star Wars, or Killjoys I can really recommend this as a great introduction to what I think is one of the finest systems around.— Iain McAllister, There Will Be Games
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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