"The wasteland doesn't forgive an empty cargo hold. Build a mech from junk and bring the scrap home."
Salvage Union is an RPG about salvager pilots who roam the wasteland in mechs built from scrap, hunting for anything worth hauling home. Under the hood is the Quest RPG engine: a single d20 with no modifiers, read off a five-result table. There are no stats. Pilot abilities, mech systems and how much scrap you drag back to your Crawler decide everything.
- you want a crew of scrap-mech pilots hauling salvage across a wasteland
- your group likes a single d20 roll with no stats or modifiers
- you want a shared walking home base to upkeep and upgrade together
- you want crunchy mech combat with modifiers and precise stat math
- your players want levels and XP rather than scrap-based progress
- your group dislikes managing upkeep and a base between missions
A world after the corpo wars: corpo-states hide in their arcologies, and outside lies a wasteland strewn with the wrecks of old machines. Your community lives aboard a Union Crawler, a huge walking settlement that wanders the wastes. The scrap your pilots bring back feeds and repairs this home on legs.
One d20, five results
No modifiers. 20 is Nailed It, a bonus of your choice; 11–19 a clean Success; 6–10 a Tough Choice, success at a cost the Mediator offers; 2–5 a Failure; 1 a Cascade Failure. Initiative, morale and salvage run on tables of the same shape.
Heat and Pushing
Systems and Pushing heat your mech up. A Push buys a re-roll for +2 Heat and a Heat Check: roll d20, and if it's equal to or under your current Heat you roll on the Reactor Overload table, which runs from a free extra action to full meltdown.
Scrap instead of XP
No levels: progress is scrap, graded across six Tech Levels. You spend it to craft chassis, systems and modules (cost equals Salvage Value, paid in scrap of that Tech Level or higher), to repair and to trade. Area Salvage costs the pilot's Ability Points or the mech's Energy Points.
The Union Crawler
Your walking home base is the group's shared character. In Downtime you pay Upkeep, repair mechs in the Mech Bay, heal in the Med Bay, train new abilities and gather Cantina rumours. Upgrading the Crawler unlocks better bays but raises the Upkeep.
Open in Session Zero to let every player vote and see the results.
