"Your cutlass and flintlock won't save you from the hordes of skeletons, the Kraken, or even your own crew."
PIRATE BORG is a scurvy-ridden, rules-light, art-heavy RPG built on the doom art-punk engine of Mörk Borg — transplanted to a cursed Caribbean soaked in rum, gunpowder, and undead horror. Eight character classes, naval combat rules, 18 vessels, and 80+ monsters fit into 168 gorgeous, chaotic pages.
The Dark Caribbean: a colonial-era archipelago that broke during a solstice when something called the Scourge rose from the sea. Rafts overflowing with flesh-hungry zombies drift on the waves; cursed galleons crewed by skeletons prowl the shipping lanes; the Kraken stirs in the deep. Port towns cling to survival behind cannon walls.
Naval Combat
Ships have stats like characters — broadsides, ram, crew, cargo. Tactical hex movement, boarding actions, and sea shanties that give your whole crew a bonus.
Devil's Luck
A pool of points each character starts with. Spend them to reroll dice, pass a test automatically, or cheat death. Once gone, pray.
Player-Side Rolls
Enemies never roll. PCs roll to defend against attacks, d20 + ability modifier vs. difficulty 12. Combats are fast and lethal.
Eight Classes
Rapscallion, Swashbuckler, Brute, Zealot, Sorcerer, Buccaneer — plus the wild-card Tall Tale and the cursed Haunted Soul. Each plays completely differently.
Open in Session Zero to let every player vote and see the results.
