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Paranoia hero art
Mongoose Publishing

Paranoia

"The Computer is your friend. The Computer is happy. Be happy too. Or it's treason."

Diced6 pool (NODE) + Computer Die
Players4–6
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Paranoia is a comedic RPG set in the absurd dystopia of Alpha Complex, ruled by an insane Computer. You are Troubleshooters: you find trouble and shoot it — often each other. Everyone has six clones, secret membership in an illegal society, and a pile of treason to hide. The rules are deliberately light; everything runs on paranoia, backstabbing, and dark humour.

Setting

Alpha Complex is a sealed underground bunker of the future run by a paranoid AI called The Computer. Society is split into colour-coded security clearances; knowing about things above your clearance is treason. Mutants are treason. Secret societies are treason. And nearly everyone is a mutant in a secret society. Outside lies the Outdoors, which The Computer prefers not to think about.

What it looks like at the table
The Computer: 'Citizen, your clearance is RED. Why do you hold a BLUE card?' You: 'It's... evidence, I confiscated it from a traitor.' Your teammate quietly reaches for their laser. You roll NODE: four dice plus the Computer Die. Two sixes — success! But the Computer Die shows a 1. 'Citizen, malfunction logged. Dispatching a repair crew... and a replacement clone.'
Playstyle
Social Combat Narrative Post-Apoc Weird
Key mechanics

NODE dice

Stat + skill = the Number Of DicE. Roll that d6 pool; 5s and 6s are successes. Simple and fast — the system stays out of the farce's way.

The Computer Die

A red die in every roll. A 1 on it is the Computer intervening: a malfunction, a denouncement, sudden 'help'. Chaos strictly on schedule.

Six clones and Moxie

Each character has six replacement clones and a pool of Moxie for stunts and survival. Death isn't the end, just an inconvenience and paperwork.

Treason and secret societies

Everyone has a hidden agenda and forbidden membership. Denounce first — before you're denounced. Betrayal is built right into the rules.

What people say
This is a good edition of Paranoia, and moves the needle in the right direction from Red Clearance Edition.— Aaron Marks, Cannibal Halfling Gaming
The rules cleanup is kept and largely not messed with, but the game regains a bit of its self-awareness and edge.— Aaron Marks, Cannibal Halfling Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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