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OSRIC 3 hero art
Mythmere Games

OSRIC 3

"The original retro-clone, reborn for a new generation."

Free AD&D 1e
Diced20 + d4–d100
Players2–6
Prep~15 min
Foundry VTTOfficial
Complexity
What is this system

OSRIC 3.0 is a faithful restatement and reorganization of first-edition Advanced Dungeons & Dragons, fully rewritten for clarity and accessibility. It occupies a middle ground between rules-light OSR and modern complex RPGs, relying on the GM as referee while providing enough mechanical depth to hold together at high-level play. Free PDFs, third-party licensing, and compatibility with thousands of existing adventures.

Setting

Setting-agnostic. The implied world is pseudo-medieval early-1980s fantasy: ruined dungeons, ancient magic, fierce dragons, glittering treasure. A dangerous frontier where adventurers carve their names into legend or die forgotten in the dark.

What it looks like at the table
The torchlight flickers. Niorvia the fighter eases the dungeon door open — a chamber thick with cobwebs. A faint scraping sound — claws on stone. Jarvian the thief points at a faint pressure plate impression in the dust. Poldark the mage whispers an arcane syllable, his eyes glazing as he reaches out with ESP. The fighter nods once, raises her blade, and steps into the dark.
Playstyle
Exploration Combat Sandbox Survival Fantasy Sword & Sorcery
Key mechanics

Segment-Based Initiative

Combat rounds divided into 10 segments. Each side rolls 1d6 for initiative — the result is the segment when their actions resolve. Spell casting times, weapon speeds, and movement interact with this granular timeline.

Four Ability Generation Modes

From Hardest Mode (3d6 down the line) to Flexible Mode (4d6 drop lowest, arrange as desired). Age and racial modifiers apply, hard cap at 18.

Heroic Assault (Cleave)

Fighters who reduce a foe to 0 HP may immediately make an additional attack against an adjacent enemy. At higher levels this becomes multiple attacks per round.

Backstab & Thief Skills

Thieves use percentile skills for hide, move silently, pick locks, and find/remove traps. Backstab grants +4 to hit and multiplies damage dice. Clear rules for when it applies.

What people say
OSRIC 3e aims to reintroduce an old game for a new cultural context of play. I just adore it for that.— Traverse Fantasy
If I were starting new players with 1E, I would be playing OSRIC 3.0. Never has there been a clearer, easier-to-learn, and well-represented version of the game than this.— Hak, SBRPG
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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