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FIST hero art
B. Everett Dutton / CLAYMORE

FIST

"You are a disposable gun for hire. The mission is impossible. You take it anyway."

Dice2d6
Players2–5
Prep~10 min
Foundry VTTCommunity
Complexity
What is this system

FIST (Freelance Infantry Strike Team) is a lean, punchy TTRPG about paranormal mercenaries navigating the shadowy underbelly of the Cold War. Built on a 2d6 spine descended from World of Dungeons, it lives in a rare sweet spot between OSR rulings-over-rules and narrative-forward indie design. Character creation takes ten minutes and spits out an astronaut werewolf, a cannibalistic weaponsmith, or a bullet-time wizard.

Setting

It's 1977, more or less. The superpowers are locked in nuclear détente, but the real war is stranger — eldritch compounds, disastrous science experiments, occult weapons programs, and the rival paramilitary Cyclops, who have more resources and fewer scruples than FIST ever will. The world is built at the table through the Intelligence Matrix, a battery of d66 tables that produce missions, NPCs, locations, and rewards.

What it looks like at the table
Intel says the facility is lightly guarded. Intel is wrong. You're pinned behind a Cypriot olive press while a Cyclops operative in a powered exosuit sweeps the room. Your partner — the one with tentacles — slides you a War Die across the floor. You add it to your roll. 11. You catch the arm, ride the exosuit into the wall, and come out holding the targeting module. The referee nods. That's a clean success.
Playstyle
action Survival Sandbox Modern Historical
Key mechanics

2d6 Resolution

Roll 2d6 + stat. 6 or less: failure. 7–9: partial success with a cost. 10+: clean success. Double sixes: ultra success with a spectacular bonus.

Trait System

Pick or roll two Traits at creation. Each grants a special ability, a starting item, and a stat modifier. 216 traits and 36 advancement Roles produce over 23,000 unique builds.

War Dice

A pool of d6s that can be added to any roll — yours or a teammate's. They represent the unit's collective momentum.

Intelligence Matrix

The referee's toolbox: d66 tables that procedurally generate mission prompts, locations, enemies, and rewards. No prep needed.

What people say
Character creation is just: roll two traits, combine them, suddenly you ARE an amnesiac beekeeper who punches so hard reality cracks. We were ready to play in 10 minutes.— u/wetwork_wednesday, r/rpg
Ran a one-shot with zero prep using only the Intel Matrix tables. The mission basically wrote itself. One player survived. We talked about it for a week.— u/coldwar_cryptid, r/solorpg
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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