"Build any hero from the comics — and save the city before the next panel."
The best-known generic superhero RPG. A d20 engine with no classes and no hit points: heroes are built with power points, and every ability, from flight to mind control, is assembled from effects and modifiers. Power Level keeps the team balanced. Third edition (2011) is the current game; Green Ronin crowdfunded fourth edition on Kickstarter in early 2026 after a public playtest in 2025, with release planned for late 2026.
Earth-Prime is a comic-book universe with decades of history: Freedom City and its legendary teams, Emerald City, secret societies, alien invasions and time travel. The setting is optional, though. The rules handle street-level vigilantes and cosmic gods equally well, so you can play in your own world or your take on a favorite series.
Effects-based powers
No spell lists. A fireball is the Damage effect with ranged and area modifiers; teleportation is Movement with the right extras. Any idea from the comics can be built and priced in points.
No hit points
A hit forces a Toughness check against 15 + damage rank. The worse you fail, the worse your condition: −1 Toughness, dazed, staggered, incapacitated. Fights stay short and cinematic.
Hero Points and complications
Hero Points buy rerolls, scene edits and instant recovery. You earn them when the GM invokes your complications: a secret identity, a responsibility, an arch-enemy.
Power Level
Power Level caps attack, defense and damage. The flying brick and the fragile sharpshooter end up in the same weight class: the team is balanced, yet every hero plays differently.
Open in Session Zero to let every player vote and see the results.
