"Wickedness dwells within your heart, hunger courses through your veins."
Monsterhearts 2 is a Powered by the Apocalypse RPG about the messy, dangerous lives of teenage monsters. Vampires, werewolves, witches, and ghosts attend an ordinary high school, hiding a monstrous nature beneath adolescent drama. It's a game about desire, power, growing up, and queer identity — where your body changes without permission and the real horror grows out of the relationships between characters, not the monsters themselves.
A small American town and its high school. By day: classes, parties, gossip, and broken hearts; underneath it all: hunger, wickedness, and secret power. Here monstrosity and puberty are indistinguishable — every character hides a dangerous nature, and any surge of feeling can turn catastrophic.
2d6 moves (PbtA)
Every risky action triggers a move: roll 2d6 + a stat (Hot, Cold, Volatile, or Dark). 10+ succeeds, 7–9 succeeds with a cost, and 6 or under misses as the MC makes a hard move against you.
Strings
Strings are the game's social currency — emotional holds you gain over others. Spend one for a +1, to inflict harm, or to force a hard choice. Everyone ends up tangled in everyone else's threads.
The Sex Move
Each Skin carries a unique Sex Move that fires only after consensual intimacy with another significant character, turning the most vulnerable scenes into concrete mechanical consequences.
Skins & the Darkest Self
Play a Vampire, Werewolf, Ghost, Fae, Witch, and more. Each Skin brings its own moves and a Darkest Self — the monstrous spiral you fall into when everything goes wrong.
Open in Session Zero to let every player vote and see the results.
