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Monster of the Week hero art
Evil Hat Productions

Monster of the Week

"Most people don't believe in monsters. You know the truth — and you've got a fireplace poker."

Dice2d6 + rating (PbtA)
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Monster of the Week is an action-horror Powered by the Apocalypse game by Michael Sands, published by Evil Hat. The players are a team of hunters in the vein of Buffy, Supernatural and The X-Files: every session is a self-contained episode where you crack a mystery, find the creature's weakness and take it down. Roll 2d6 plus a rating, pick an archetype playbook from the Chosen to the Mundane, and let the Keeper build each mystery from a clear template.

Setting

Our world, today — just with monsters in the shadows. Vampires on the edge of town, ghosts in the old school, cultists on the city council. Your hunters might be small-town teenagers, drifters on a road trip or government agents. You build the setting together: the book hands you tools, not a fixed map.

What it looks like at the table
The mystery's countdown has reached Dusk. Your Spooky investigates the attack site: 2d6+Sharp (+1), rolling 4 and 5 for a 10 — hold 2. "What can hurt it?" Silver and salt, says the Keeper. "Where did it go?" The abandoned ice rink. That night the Mundane goes in swinging: 2d6+Tough (+0), a 3 and a 2 — a miss, mark experience, and the Keeper makes a hard move. So you erase a Luck box and the roll counts as a 12. The monster reels back, but you're one Luck closer to the end, and there's no easy way to earn it back.
Playstyle
Mystery Horror Combat Urban Fantasy Modern
Key mechanics

2d6 + Rating

Five ratings — Charm, Cool, Sharp, Tough, Weird. A 10+ is a clean success, 7–9 succeeds at a cost, and 6 or less lets the Keeper make a move while you mark experience.

Investigate a Mystery

The core move: success buys questions from a list — what kind of creature is it, what can hurt it, where did it go. You can't beat the monster head-on until you've found its weakness.

Luck

Seven Luck boxes for a hunter's whole life. Spend one to turn a roll into a 12 or cut incoming harm to zero. Once you're out of Luck, your hunter is truly mortal.

Mystery Countdown

The Keeper builds each mystery from a template: a monster, minions, locations and a countdown from Day to Midnight. Dawdle, and the catastrophe arrives right on schedule.

What people say
What really impressed me with this book is the support that it gives to the Keeper in creating ideas and running sessions.— Adam Cowlin, Zatu Games
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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