← Session Zero
EN RU
Lancer hero art
Massif Press

Lancer

"There are many pilots in the galaxy, but only one of you."

Diced20 + d6
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

LANCER is a science fiction tactical RPG about mech pilots — lancers — who fight for a better future on the bleeding edge of a post-scarcity utopia still being born. It blends gritty, deeply customizable mech combat with rules-light narrative roleplay, giving equal weight to what you do in the cockpit and who you are outside it.

Setting

Ten thousand years from now, humanity survived ecological collapse, spread to the stars, and built Union — a communal, post-capital interstellar government working toward a genuine utopia. The golden age is real for the Galactic Core; for the frontier worlds, it is still a promise written in mech exhaust and railgun fire. Megacorporate manufacturers supply the frames that lancers ride into a galaxy where the work of liberation is never quite finished.

What it looks like at the table
The fog rolls off the estuary at 0300 when ANANSI's IFF pings red. Your mech, a SSC Dusk Wing, is already crouching in the mangroves — legs locked, passive sensors drinking in the heat of twelve colonial militia walkers moving in column. Your NHP whispers a firing solution across the neural link, patient as mathematics. 'Lancer-Actual, this is Able Flight — we are weapons free.' The mangroves vanish in a white bloom of plasma.
Playstyle
Tactical Combat Narrative Space
Key mechanics

Mech Licensing

Pilots earn License Points each level to unlock frames, weapons, and systems from four rival manufacturers. Mix and match across any frame — no two builds are ever the same.

Heat & Stress

Mechs overheat. Pushing weapons and systems fills your Heat Cap; overflow triggers Stress rolls on the reactor table, up to and including catastrophic meltdown.

Non-Human Persons

NHPs are paracausal intelligences bound inside mech cores. Push them too hard and they Cascade, breaking free of restraint with unpredictable and often terrifying results.

Two Modes of Play

Structured tactical grid combat handles the battles; freeform Narrative Mode handles everything else — downtime, piloting intrigue, on-foot action.

What people say
The mech-building alone is worth the price. I spent two hours in COMP/CON before session one just theorycrafting builds. Then combat hit and every single choice mattered.— u/ironclad_actual, r/rpg
Lancer is the rare tactical game where the narrative stuff isn't a chore between fights — our pilot RP has been just as good as the grid combat. Two games in one, both excellent.— u/NHP_Cascade, r/lancer
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

Similar systems
Vote on Lancer with your group →

Open in Session Zero to let every player vote and see the results.