"We are fallen divinities, and the world around us is an Illusion hiding the truth."
Kult: Divinity Lost is the 4th edition of Helmgast's cult Swedish horror game, now Powered by the Apocalypse (2d10). Reality is a lie — a prison for a humanity that was once divine. Breaking through the Illusion, characters glimpse the true nightmare behind the facade. Adult, philosophical, and genuinely disturbing horror.
The modern world is an Illusion woven to keep humanity captive and forgetful of its divine nature. Behind it lie Metropolis (the dead primordial city) and Inferno (ten purgatories of suffering). Angels of Death, lictors, entities of Death and Passion. Personal, psychological horror about degradation and revelation.
2d10 moves (PbtA)
An action triggers a 'move': 2d10 + stat. 15+ is a full success, 10–14 comes with a complication, 9 or under fails and hands the GM a move. A fiction-first approach familiar from Apocalypse World.
Dark Secrets & Disadvantages
Every character has a Dark Secret and Disadvantages that weave them into the nightmare. Not flavor but the engine of the story — they drag the hero toward the truth and their doom.
Stability
A sanity track. Seeing through the Illusion, violence, and horror erode Stability. The lower it falls, the closer the character comes to madness, possession, or Awakening.
Awakening through the Illusion
The game is about seeing the truth behind reality's facade. Every revelation is dangerous: knowledge frees and destroys at once. The setting is built into the very mechanics of horror.
Open in Session Zero to let every player vote and see the results.
