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Kult: Divinity Lost hero art
Helmgast

Kult: Divinity Lost

"We are fallen divinities, and the world around us is an Illusion hiding the truth."

Free
Dice2d10 + модификатор (PbtA)
Players3–5
Prep~15 min
Foundry VTTCommunity
Complexity
What is this system

Kult: Divinity Lost is the 4th edition of Helmgast's cult Swedish horror game, now Powered by the Apocalypse (2d10). Reality is a lie — a prison for a humanity that was once divine. Breaking through the Illusion, characters glimpse the true nightmare behind the facade. Adult, philosophical, and genuinely disturbing horror.

Setting

The modern world is an Illusion woven to keep humanity captive and forgetful of its divine nature. Behind it lie Metropolis (the dead primordial city) and Inferno (ten purgatories of suffering). Angels of Death, lictors, entities of Death and Passion. Personal, psychological horror about degradation and revelation.

What it looks like at the table
Your character finds a photograph that shouldn't exist: it's them, in a place they've never been. The move 'See Through the Illusion': 2d10 + Perception. You roll an 8 — a partial success; the truth comes at a cost. The GM: 'You remember. And with the memory, your Stability cracks.' The room's walls turn briefly transparent — behind them, Metropolis stirs.
Playstyle
Horror Narrative Mystery Modern Weird
Key mechanics

2d10 moves (PbtA)

An action triggers a 'move': 2d10 + stat. 15+ is a full success, 10–14 comes with a complication, 9 or under fails and hands the GM a move. A fiction-first approach familiar from Apocalypse World.

Dark Secrets & Disadvantages

Every character has a Dark Secret and Disadvantages that weave them into the nightmare. Not flavor but the engine of the story — they drag the hero toward the truth and their doom.

Stability

A sanity track. Seeing through the Illusion, violence, and horror erode Stability. The lower it falls, the closer the character comes to madness, possession, or Awakening.

Awakening through the Illusion

The game is about seeing the truth behind reality's facade. Every revelation is dangerous: knowledge frees and destroys at once. The setting is built into the very mechanics of horror.

What people say
Just because I can't see running Kult: Divinity Lost with my gang doesn't mean this isn't an exceptionally well done roleplaying game.— Jeff McAleer, The Gaming Gang
If you fall into its target group you will discover a rich and well-researched setting that will make your imagination run wild.— Antonios S, RPGnet
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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