"Grab your bike. The grown-ups won't believe you anyway."
Kids on Bikes is a rules-light RPG by Jonathan Gilmour and Doug Levandowski about everyday people, usually kids and teens, facing terrifying forces they can't defeat, control or even fully understand. The whole group builds the town, its secrets and the ties between the characters together. Each stat gets its own die from d4 to d20, and failures bank Adversity Tokens for later. The 2024 second edition from Hunters Books and Renegade Game Studios refines the Powered Character rules and expands the GM section. Its sibling game, Kids on Brooms, takes the same engine to a school of magic.
A small American town with woods behind the school, an abandoned factory on the outskirts and strange lights over the highway at night. You pick the era: Stranger Things eighties, the nineties or today. The town is built by questions around the table: who really runs it, what everyone knows but won't say, and why nobody goes near the old water tower.
A die for every stat
Six stats (Brains, Brawn, Fight, Flight, Charm and Grit) each get one die from d4 to d20. Rolling the maximum explodes: roll again and add. With time to plan, you can skip the roll and take half the die's top value.
Adversity Tokens
Every failed check earns an Adversity Token. Each token is +1 on a future roll or fuel for your character's Strengths. Today's failures become tomorrow's heroics.
A shared town
Players answer questions together about the town and how their characters know each other. Tropes like the Brilliant Mathlete, the Popular Kid or the Loner Weirdo make building a character fast.
The Powered Character
Optionally, the group adds a character with strange powers that every player controls together. The second edition reworks the rules for them.
Open in Session Zero to let every player vote and see the results.
