"You survived the execution. The necropolis is just beginning."
A solo dungeon crawler built from the ground up for a single player, set in a dark fantasy necropolis. You regain consciousness deep within Ker Nethalas — the endless underground realm of a long-dead necromancer empire. A d100 system resolves everything: combat, exploration, magic, crafting. 20 Masteries, 100 abilities, procedural dungeon generation, sanity and exhaustion systems. Think Diablo II or Nethack, realized at the tabletop.
Ker Nethalas — the Midnight Throne — is the colossal necropolis of the Vaelorian Ascendancy, a necromancer empire lost to history. At its heart, legend holds, stands the Midnight Throne itself: a great black dais where the ancient rulers once sat, channeling the essence of death and commanding legions of undead. Inspired by 17th-century England and the height of the Spanish Inquisition, reimagined as dark fantasy where the dead never rest and the darkness never lifts.
Opposed combat
No 'my attack, your defense.' You and the enemy both roll d100 simultaneously. This keeps every fight in a state of permanent, unscripted tension.
20 Masteries, 100 abilities
A classless system. You decide who your character becomes: a berserker who launches cold blasts, a warlock in heavy armor who raises the dead, an invisible hand-to-hand specialist.
Procedural necropolis
Every room, corridor, and Domain is generated randomly. You are literally drawing a map that did not exist before you sat down. Each run is a necropolis no one has ever walked before.
Resources and survival
Track your torches — darkness triggers Exhaustion. Eat and rest; fortify your camp first. Sanity erodes against abominations. Death is permanent. Camp wisely. Map carefully.
Open in Session Zero to let every player vote and see the results.
