"Serve a scheming patron and survive the Imperium's rot."
Cubicle 7's grimdark sci-fi RPG casts you as expendable agents plucked from the Imperium's ranks to serve a powerful patron in the war-torn Macharian Sector. Built on a refined d100 engine derived from Warhammer Fantasy Roleplay 4th Edition, it leans hard into investigation, betrayal, and slow-burning conspiracy. You roll under a Characteristic plus Skill, count Success Levels, and weigh precious Fate against creeping Corruption. This is the percentile game of the two 40k lines, distinct from the dice-pool Wrath & Glory.
The Macharian Sector, a thousand worlds conquered by Lord Solar Macharius and now rife with heresy, corruption, and factional scheming. Warbands answer to patrons drawn from the Inquisition, Adeptus Administratum, Ministorum, Astra Militarum, the Navy, or the noble houses, undertaking perilous missions off the books.
d100 Roll-Under
Every test rolls percentile dice against a Characteristic plus Skill total. Roll equal to or under the target and you succeed; difficulty shifts the target up or down.
Success Levels
The margin matters. Each full ten by which you beat or miss the target is a Success Level, comparing degrees of success in opposed tests, combat, and extended tasks.
Fate & Corruption
Fate points reroll dice or cheat death when burnt, while Corruption tracks how deeply Chaos has warped body and soul. Both are far easier to spend than to recover.
Patrons & Factions
Warbands serve a powerful patron from an Imperial faction, gaining Influence and Superiority. Off-the-books missions further inscrutable interests amid betrayal and rival intrigue.
Open in Session Zero to let every player vote and see the results.
