"Any genre, any era, any reality — one ruleset."
GURPS (Generic Universal RolePlaying System) is a universal tabletop RPG from Steve Jackson Games (4th Edition, 2004). 3d6 system: roll under your skill/attribute value. Modular: core is learnable, but optional rules (combat maneuvering, hit locations, detailed magic/psionics) push it firmly into crunchy simulationist territory. 250+ sourcebooks spanning dozens of genres. GURPS Lite is a free 32-page quickstart.
Genre-agnostic by design. GURPS doesn't tie to a world — it builds worlds from modules. Fantasy, sci-fi, horror, espionage, superheroes, historical, post-apocalyptic — all in one ruleset. Infinite Worlds is the built-in setting for timeline-hopping.
3d6 System
Roll 3d6 against your skill or attribute value. The lower the result, the better. Crits on triples (18 = fumble, 3 = crit). Simple but elegant math.
Modularity
Core is ~200 pages. Optional rules add depth: combat positioning, hit locations, crafting, social encounters. You choose the complexity.
Points-based Creation
Character creation uses Character Points. 100+ Advantages, 200+ Skills, 50+ Disadvantages. Every character is unique.
250+ Books
A massive world of books: from GURPS Space and GURPS Horror to GURPS Vikings and GURPS WWII. Each book is its own world or genre.
Open in Session Zero to let every player vote and see the results.
